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Another week, another effect done!

This effect for the player getting hit is actually five different particle systems working together, plus an animation effect to make the player flash black. This should also serve as a good base for creating the effect for enemies and the player itself getting destroyed (they're like this, but bigger/flashier/fancier).

So here's my progress so far:

Player trails (Done!)
Player shot destruction (Done!)
Player get hit (Done!)
Player ship destruction*
Enemy get hit (Done!)
Enemy damage flash (Done!)
Enemy shot destruction (Done!)
Enemy kill*
Boss/Core kill*
Hacking Entry effect
Hacking Exit effect
Core shield (Done!)
Core shield hit (Done!)

*Once again, these marked items are next! I'm actually more than halfway done with particles and effects. I'm looking forward to the more fun stuff!

'Till next time!

-Red

Files

Nier Automata Hacking Minigame in Unity 2D - Player Hit Effects

Working on a parody game of Nier Automata and I wanted to craft up a 2D version of the hacking minigame! It's also been a great way to learn more about Unity and C#. This video shows Unity's new "shuriken" particle system being used to create effects for when the player gets hit. Support this project here! (NSFW) https://subscribestar.adult/flannagan-the-red https://www.patreon.com/flannaganthered

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