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Hi everyone! Happy to report that particles are going great so far! I was right that I had a good base to work from and was able to finish a few more in a relatively short time. It even allowed me to go back and improve the one for when a shot hits the edge of the screen. More importantly, after creating a testing each of the new ones, I was able to get them all to spawn the appropriate effect depending on what the shot hits. Check out the video to see 'em in action!

Oh, and I was able to tackle one more effect that almost got missed: enemies now flash white when they're hit. This ended up not being solved via the particle system, but I'm still glad I was able to figure out a solution relatively quickly.

Let's take another look at the effect list:

Player trails (Done!)
Player shot destruction (Done!)
Player get hit*
Player ship destruction*
Enemy get hit (Done!)
Enemy damage flash (Done!)
Enemy shot destruction (Done!)
Enemy kill*
Boss/Core kill*
Hacking Entry effect
Hacking Exit effect
Core shield (Done!)
Core shield hit (Done!)

*These effects all involve some similar visual elements and, similar to the shot particles, once I get a good base working shouldn't be too much trouble to create additional varieties. This is what I'll be working on next.

Thanks so much for your support so far, see you next time!

-Red


Files

Nier Automata Hacking Minigame in Unity 2D - Even More Particles!

Working on a parody game of Nier Automata and I wanted to craft up a 2D version of the hacking minigame! It's also been a great way to learn more about Unity and C#. This video shows Unity's new "shuriken" particle system being used to add effects for the shots hitting different things.

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