Development Update 09.02.2024 (Patreon)
Content
Hey everyone, it is time for a new progress report.
Level:
Finished work on the caves and cliffs near the Sky Village. Started to polish the cliffs around Umbar.
Redressing the Headwater region. Still needs polishing.
Starting concepts for the final Alphacamp building containers.
Finished rocks and cliffs models for canyon region.
Continued to work on replacing the Adûn region blockout with the redesigned assets.
Started to build the lizard houses into the cliffs.
Code:
Resolved a bunch of issues with AI and Save Game.
Development on the Animation Sequence Editor has continued. Unfortunately, this feature will not be finished for the February build release cycle and will thus not be available until the following build cycle.
Character:
Started work on a new character: Micco, the Umbar housekeeper, a Fox-style male Kerpali based on the Rawn skeleton.
Working on a new female hairstyle and more progress in the outfit department.
Animations:
Prepared another batch of NPC routine animations for Game Design
Finishing up some sandbox animations now.
Design:
Combat system design ongoing, currently working on core systems (Combat move, stagger mechanics, etc.)
Thank you for all your continued support,
-Wild Life Team