Development Update 26.01.2024 (Patreon)
Content
Hey all,
We hope you had a nice week. Before we get to the progress report we want to bring a little poll to your attention regarding the next model for 3D printing. We have a few names for you to pick from: 3D print poll https://forms.gle/oRj1KtuUugfPnWo67
And now to the main agenda of the post:
Level:
Started work on the Cave of Wisdom and continued to work on replacing the blockout of the Adûn region with the redesigned assets.
Code:
Added 10 new Lua functions:
wl_get_object_options
wl_set_object_options
wl_get_all_objects
wl_get_all_root_objects
wl_get_object_guid
wl_get_object_by_guid
wl_vector_distance
wl_vector_lerp
wl_vector_rotate_around_axis
wl_vector_rotate_around_axis_offset
Character:
Started work on Professor Uruk - a Sethro-based mad scientist that is also a Blackrock entourage.
Further progress with various outfits.
Animations:
Implemented a bunch of NPC routine mocap animations for Max skeleton. Further mocap polishing and animation transfer work for NPC routines is ongoing.
Design:
Added complete day/night routines for all Lake Village/Warrior Village characters.
Thank you for all your continued support,
-Wild Life Team