Patreon Development Update 04.02.2022 (Patreon)
Content
Good day!
We hope you had a wonderful week. It is time for a new development update, we are looking forward to sharing some cool things that have happened this week.
Level: Currently we are designing large-scale rock and mountain models to create the big level shapes for the landscape. Further we are continuing to develop and evaluate UE5 level and environment workflows.
Large rock shapes (raider ship for size comparison)
Sandbox 2.0: Progress on this front is also doing very well, we are now able to place the scenes into the level from an easy to use editor that gives intuitive access to all pairings, poses and characters. An animation playlist can be created for each scene. You can customize settings like speed, amplitude, smoothness, variations or state of progression (for progression based scenes) for every animation in your playlist. Scenes can be moved, rotated and even scaled just like props
Character: A new female character is in the process: Shannon, biologist and part of the science expedition to Kerpal.
Check out the current state of the scientist outfits.
Blockouts for the different variations of scientist outfits.
The fur development is finally turning out quite fruitful and we are excited to share these images with you that demonstrate the results.
A couple of things to note: The system does have an impact on performance. There will be a global setting to turn it off. It won't be customizable in the first implementation. It is not free of errors and it has some limitations, so if you notice anything odd, feel free to send your feedback.
Fur on/off comparison. Video at the top: Fur in motion with physics on.
Animations: As mentioned in the last post, this week we spent some time working on various individual animations. We have been looking to use a new asset: the couch. Next week we will begin work on a Max x Mercer minigame.
Story: We had 3 very productive meeting days this week where we are working on detailing all the individual towns, camps and factions on Kerpal with their goals and vibes and quirks. This process involves quite a lot of things to be considered and we will have several more of these over the following weeks. We are already looking forward to sharing the fruits of this work with you soon.
Thank you for your support. Have a great weekend :)
-Wild Life Team
PS: Here is some more images of the new fur system.