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Good day!

We hope you had a wonderful week. It is time for a new development update, we are looking forward to sharing some cool things that have happened this week.

Level: Currently we are designing large-scale rock and mountain models to create the big level shapes for the landscape. Further we are continuing to develop and evaluate UE5 level and environment workflows.

Large rock shapes (raider ship for size comparison)


Sandbox 2.0: Progress on this front is also doing very well, we are now able to place the scenes into the level from an easy to use editor that gives intuitive access to all pairings, poses and characters. An animation playlist can be created for each scene. You can customize settings like speed, amplitude, smoothness, variations or state of progression (for progression based scenes) for every animation in your playlist. Scenes can be moved, rotated and even scaled just like props

Character: A new female character is in the process: Shannon, biologist and part of the science expedition to Kerpal.

Check out the current state of the scientist outfits.

Blockouts for the different variations of scientist outfits.


The fur development is finally turning out quite fruitful and we are excited to share these images with you that demonstrate the results.
A couple of things to note: The system does have an impact on performance. There will be a global setting to turn it off. It won't be customizable in the first implementation. It is not free of errors and it has some limitations, so if you notice anything odd, feel free to send your feedback.

Fur on/off comparison. Video at the top: Fur in motion with physics on. 

Animations: As mentioned in the last post, this week we spent some time working on various individual animations. We have been looking to use a new asset: the couch. Next week we will begin work on a Max x Mercer minigame.

Story: We had 3 very productive meeting days this week where we are working on detailing all the individual towns, camps and factions on Kerpal with their goals and vibes and quirks. This process involves quite a lot of things to be considered and we will have several more of these over the following weeks. We are already looking forward to sharing the fruits of this work with you soon.

Thank you for your support. Have a great weekend :)

-Wild Life Team

PS: Here is some more images of the new fur system.



Files

furDemoMinoWalkPhys

Comments

Chris Jacks

Steve.....you and your team never fail to impress! Keep up the amazing progress!

Anonymous

Очень жду песочницу 2.0)

Danlorn

New fur, huh? You wanna completely kill our graphic cards? xD

adeptussteve

I think the smartest thing for us would be to have it off by default in the video settings. So you can turn it on at your own risk :D

Anonymous

Damn boys!

Anonymous

dude I hope my gtx 1070 can handle this

emma1198

Super.

Anonymous

That...is a nice boulder! 😗(wolf whistles)

Bubblepuff

I'm glad to see you had the stones to work on the environment 😏

billy orr

the fur quality is nuts! love to see massive improvements over, and over again

Anonymous

This looks great! 👏👍

Anonymous

Nice to see some info about the story too, and overall, great update as always :)

Anonymous

The fur looks awesome! I think my RTX will soon heat my whole flat. I'm looking forward to it! :D

Anonymous

Pretty sure my 3080 will be just fine look forward to seeing this in real time

Anonymous

Amazing! Would you consider using the new fur for really hairy human men?

Anonymous

When will this update take place , do we have to download something ? Thanks!

Anonymous

Hello, there is no exact release date for the coming build but it should arrive sometime this month. You will have to download the latest version of the game either direct download or through the Wildlife Game Launcher. Cheers.

WarMallet

Shannon looking good. Can't wait to see her new male counter part.

Anonymous

This is excellent.

Sibera

The fur looks great!

Anonymous

I love it!!!!!!!!!!

Anonymous

Wow!!! <3

Coach Boon

Currently dancing in the brake room 🥳

Anonymous

we need some more tentacle monster scenes with different characters when you get a chance

Anonymous

your animations are a masterpiece

WarMallet

Hey Steve, do you think jewelry with physics could be thing? Earrings, neckless or anything like that would look good dangling and swinging during animations. For instance, swinging earrings would be great for blow job animations. Earring and neckless during doggy. All going same time with ponytail. Yea buddy, oh yea.

Anonymous

loving everything so far! I would love to see more tentacle and slime creatures in the future.

WarMallet

Question for anyone reading this. How would a male turtle in the game have sex? What type of turtle would you like to see, snapping, box or soft shelled mud turtle? How would Maya tackle the situation?

WarMallet

Oh, how about a male batman creature? A black fruit bat or even a brown vampire bat. It would be so fun to fly and play as a batman creature. Fur, skin, wings and bat sex, what's not to like.

x524

ETA for next update please?

WarMallet

Ok, turtle and batman are a no go but how about a mountable monitor lizard with a saddle to get around on. The lizard beings could ride them into battle and such. A car sized low to the ground monitor lizard would be a sleek ride to say the least. Hell, anyone could own one or even rent one out of a lizard stable. Mounted armor with a minigun would be badass. Perfect for any hot babe to ride. Aw shucks, now I want one.

WarMallet

Yea, it would be super fun to see Maya and others ride a supped up monitor lizard hot rod. When riding fast the rider could lean forward and hug the shoulders and neck, tight straddle with toe's pointing back. When going slow rider is head up, shoulders back in a majestic pose all sexy and shit. That would be fun as hell.

WarMallet

Firing a bow, pistol or rifle while riding on lizard back would be the icing on the cake.

adeptussteve

Mounts is something we have thought about but probably wont make the cut for the first official release. I can definitely see that in an expansion tho.

WarMallet

That's good enough for me. I always thought it would be so sexy to see any of the girls straddled and hugging on for dear life as a quick badass lizard takes them for a ride. That would look great during a battle scene, especially if the rider could wield a weapon weather it be battle ax, sword, mace or even ranged weaponry. I hope you will keep the monitor lizard/komodo dragon body type in mind for old WarMallet here.

WarMallet

I figure or would like to see that the mounted lizards body proportions would be that of a 4 door Ford F-350 truck with an 8ft bed. The tail could be as long as you would want it but a bobbed tail, short and stubby would look badass as well. Camo colors/beautiful. The tongue heat sensing for hunting and tracking. The bite deadly poisonous/infectious. Perfect Komodo battle dragon.

WarMallet

Steve/question. The lizard race being the original race and Kerpal being their home world, what was their main staple diet through the ages before human contact? Did they eat flesh, insects or what? Obviously they were hunters but for what. Is there an insectoid race coming sometime down the line and if so are they intelligent? Might we see any of their delicacies? I suspect their might be much more to the planet than the current factions we currently have.

adeptussteve

They do hunt and eat meat but also certain fruit and plants. They just hunted smaller types of lizards or yeah bigger insects may also be on their menu. The insects arent intelligent if thats your question :D We might indeed see some of their food.