August Builds Update 02.08.2019 (Patreon)
Published:
2019-08-02 18:35:05
Imported:
2020-04
Content
Rejoice fellow lewdsters!
The builds for August are almost there and will be released soon. Uploading is going to take a little but keep an eye out.
Here is a list of what changed since the last (non-test) build release:
- New Areas available!
- Kerpali Canyon Village, the main village where our Kerpali friends now live
- Canyon Hunting Grounds, nice forested area of the canyon
- Updated general landscape material to represent better the different biomes that will appear in WL
- 3 Teleporter stones help you to get quickly to relevant locations to explore the new areas.
- First Demo of Combat released (Currently only as human females - not Shey): One of the teleport stones leads you to a combat testing area with some hyenas to fight. Pickup spear that is placed in the area and press R to draw weapon, left and right mouse buttons execute light and heavy attacks respectively.
- New Character: Jadeen, a Tribal lady (based on Shey’s proportions)
- Over 75 new sex animations (among which: gay and lesbian animations, check out the full list HERE!)
- Max X Ryan, Kral X Ryan, Kral X Rawn are the pairings for gay animations
- Some additional sex animation variations for existing poses
- Implemented basic controller support (it's far from done yet but you can already try out movement and combat)
- Added a HUD with compass (and some markers), quick access item slots (still WIP and not fully functional), health and stamina bars and action sings
- Added new Spear weapon for Maya (Can be found in the combat testing area)
- Added a lot of new sounds for environment, movement and combat
- Kerpali characters now live in the Village and no longer creep around in the Oasis
- Adjusted some movement values for characters (please give feedback about how the movement feels)
- Fire from fireplaces now burns you
- Added some blood VFX for combat
- The Character Spawner now is permanently on the player (open it with T key)
- Started implementing simulated cloth and hair (maya hair and tribal clothes and weapon feather for testing atm)
- Added rabbit and fat rabbit creatures (spawnable via the character spawner). They don't do much, except for walking around and dying (death behavior not done yet).
- Added ragdoll on death and death screen
- Controls changed:
- Flight now starts with hold F key
- Camera reset now with V key
- And many other smaller fixes, changes and balances
And here are the new fixes and adds since the 25$ test build:
- Added more sex animations: Shey X 2Goatmen, Minotaur X 2Girls, Lesbian Fisting+Climax, Max x Maya Doggy, Max x Shey+Jadeen
- Added an equippable torch (check quick access items on the left)
- Updated lighting from torches and fire
- Improved Cave Interiors
- Detailed the ruined sci-fi ring Artifact
- Fixed character collision radius and increased group-sex-gather distance (MMMMMMF is back on the menu boys!)
- Added Auroras to the night sky
- Characters should now be able to follow more reliable and get stuck less often
- Multiple smaller fixes to sex animations
- Added an “eating” animation when consuming a healing potion
- Added Keys to go through progressive sex states (R and T keys, check inputs)
- Added underwater look for still waters (for ocean and rivers these will follow in the next releases)
- Reworked collisions for several areas of the Kerpali village
- Updated character butthole textures (should be more visible now)
- Some balancing changes and bug fixes in combat (please test these and continue to give feedback :)
- Updated blood effects
- added shore sand to oasis area
- Various little fixes and tweaks
Known Issues:
- Blood effects are still heavy work in progress
- Hyena is unaware of obstacles when following
- Can't switch clothes when in combat mode
- Can't kick Chakkar
- When an NPC is knocked out (ragdoll but not dead) while in combat mode it can’t get up and has no collision
- Massive delayed level mesh pop-in on startup
- The rabbits have the dialog functionality still active
- Water will look strange until you lower the effects settings in video settings down and then up again
- Sci-Fi ring Artifact has bad collisions
- Bad LOD settings for Cave meshes resulting in holes in the cave walls when playing at high FOV
- You can still see enemy health bars in the distance after you respawn
- Changing clothes while in ragdoll resets ragdoll state
- Characters go to T-Pose when kicked
- Some holes in the terrain
And now, here are the posts to the respective builds:
10$: https://www.patreon.com/posts/28857875
5$: https://www.patreon.com/posts/28857908
Public: https://www.patreon.com/posts/28857929
Enjoy the update :)
-Wild Life Team