Patreon July 2019 Test Build Announcement And New Roadmap (Patreon)
Content
Hey everybody,
its almost done, the July test build for Member tier+ supporters is about to be ready in a few more hours.
Along with this post we want to publish a new updated roadmap for the timeframe between now and December, this concerns the vertical slice. In short: We renamed the september release to Demo and the Vertical Slice release will happen in December, this wont change much in the content itself but will give us the time we need to polish all aspects of the game. You can check the roadmap out to see whats in stock on these major releases.
Now without further adue, the release text :)
Reminder: Please reset GRAPHICS and INPUT settings when starting the new build to make sure that the new control scheme is applied.
Here is a rough list of what’s new:
- New Areas available!
- Kerpali Canyon Village, the main village where our Kerpali friends now live
- Canyon Hunting Grounds, nice forested area of the canyon
- Updated general landscape material to represent better the different biomes that will appear in Wild Life
- 3 Teleporter stones now help you to get quickly to relevant locations to explore the new areas.
- First Demo of Combat released (Currently only as human females - not Shey): One of the teleport stones leads you to a combat testing area with some hyenas to fight. Pickup spear that is placed in the area and press R to draw weapon, left and right mouse buttons execute light and heavy attacks respectively.
- New Character: Jadeen, a Tribal lady (based on Shey’s proportions)
- Over 75 new sex animations (among which: gay and lesbian animations, check out the full list HERE!)
- Max X Ryan, Kral X Ryan, Kral X Rawn are the pairings for gay animations
- Some additional sex animation variations for a few existing poses
- Implemented basic controller support (it's far from done yet but you can already try out movement and combat - UI doesnt work yet)
- Added a HUD with compass (and some markers), quick access item slots (still WIP and not fully functional), health and stamina bars and action signs
- Added new Spear weapon for Maya (Can be found in the combat testing area)
- Added a lot of new sounds for environment, movement and combat
- The Character Spawner now is permanently on the player (open it with T key)
- Kerpali characters now live in the Village and no longer creep around in the Oasis
- Adjusted some movement values for characters (please give feedback about how the movement feels)
- Fire from fireplaces now burns you
- Added some blood VFX for combat
- Started implementing simulated cloth and hair (maya hair and tribal clothes and weapon feather for testing atm)
- Added rabbit and fat rabbit creatures (spawnable via the character spawner). They don't do much, except for walking around and dying (death behavior not done yet).
- Added ragdoll on death and death screen
- Controls changed:
- Flight now starts with hold F key
- Camera reset now with V key
- And many other smaller fixes, changes and balances
Known Issues:
- Press E prompt dissapperas when it shouldnt, making harder to talk to NPCs
- Triggering the MMMMMMF group scene is almost impossible right now due to the larger collision range of NPCs
- Water will look strange until you lower the effects settings in video settings down and then up again
- Nav-Mesh has some issues in some areas resulting in NPCs sometimes not being able to walk to certain areas.
- Massive delayed level mesh pop-in on startup
- The rabbits have the dialog functionality still active
- When hit by a hyena while in air (sprint attack) the air state doesnt turn off properly
- Markers are missaligned with the compass
Remember: The Idea is that the 25$ builds are released some time in advance to our Member tier supporters to play earlier. They then give us feedback about improvements they want, additions, bugs, and balances which we work into the game as we can.
Then 1-2 weeks later we release the worked up version of that build for all other tiers (public, 5$ and 10$).