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Hey all, welcome to this week's progress report.


Level: 
Worked on Art Direction and asset list for the Laboratory.
Started creating generic assets such as crates and barrels.
Continued work on Cave Mini Locations.
Building Tools to speed up work on the environment.



Code:
Implemented jumping, falling, landing, flying, swimming, climbing, grappling hook and crawling animations in the new animation blueprint.
Further iterations on combat, combat AI and combat attack VFX.
Character state switching can now be performed using the Event System and Lua.
Fixed various issues in the animation editor.
Added the ability to move the sandbox save data root folder outside of local appdata.



Character: 
Almost finished implementing Andorin into the game, just missing his fur setup.
Finished messy hairstyle and prepared the next task: an updated hair model for Tali.
Almost finished new warrior outfit for Agon.


Animations: 
Completed Hopper animation pack.
Improving the combat move-set for the big Feral (feline type).
Planning moveset for a smaller Feral variant (boar type).
Continued work on Max x Sadora minigame.



Design:
Reworked most Lake Village Quests:
Added multiple sub-quests to Nero's quest to guide the player to his secret fishing spot.
Added multiple sub-quests to Dr. Snoat's quest to improve the way the player finds Rhoc's location.
Included Dr. Snoat's and Rhoc's quest into the main quest parent 'First contact' to improve the overall player guidance and eliminate potential for order errors.
Moved Kira the domme to Umbar. She can now be found in the hermit house and will be roommates with Zuri at some point.
Janara now has dialogue and can help the player to find Nero.
Added quest log texts to all Lake Village quests.
Improved dialogues for nearly all Lake Village characters.
QA-ing combat and working on Hopper, Raptor and Feral moves and AI.



Thank you for all your continued support,

-Wild Life Team

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