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Hey all, welcome to this week's progress report.

Level: 
Further work on the ancient lizard crypts in the canyons behind Apoc.
Worked on cleaning Alpha Camp object groupings.
Continued to refine the blockout for caves and mini-locations.


Code:
Continued work on animation blueprint refactoring.
Iterated on combat AI and combat dash move.
Implemented first iteration of basic combat attack and block/parry VFX.
More work on sandbox sex scene camera sequences.


Character:
Finished model work for Janara and are almost finished with Andorin too.
Work on new hairstyles is well on its way. We are currently working on a messy hairstyle.


Animations:
Making good progress on Max x Sadora minigame.
Continued to work on Hopper combat animations.


Design:
QA for combat system.
Tweaking of spear moveset design.
Combat AI  behavior for human enemies with a spear.
Now working on Hopper moves and AI.
Worked on combat VFX blockouts.
QA and lighting for rebuilt caves from the level team.
Added quest log texts for all Apoc quests.
Added sub-quests to Morris' prison break quests to connect it with the ranger pump station in the nearby canyon.
Added new dialogue for Sonia.
Added "Stay Neutral" ending to Nugget's and Taurok's quest.
Started working on item distribution and game economics design.



Thank you for all your continued support,

-Wild Life Team

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Comments

Mikairis

Any chance to see the npc animals equipped with schlongs and humping the human females non consensually? Or along those lines?

Intenso Leer

Did you maybe wanna add some gryphons. Just asking ^^

Forest

or maybe as side quest - help the helpless, like the spray quest in gta for money or so...

Derpinator

I love that idea, mythical creatures are the best, anything with a beak

Halifax

more outfits for Lala please