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Hey all, welcome to this week's progress report.


Level: 
Working on the ancient lizard crypts in the canyons behind Apoc.
Minor cleanup of the World Map level and improved landscape grass.
Continued work on Combat FX blockout.



Code:
Started refactoring and optimizing character animation blueprint.
Created internal tools for creating combat AI behaviors.
Finished core functionality for sandbox character state switching.
Started work on a camera sequence system for sex scenes.



Character: 
Parallel to Andorin, we started work on Janara -  a fisherman (woman) from Lake village.
Andorin blockout is ready and will move to sculpting and texturing next week.
Working on a concept for an updated Wildfire outfit set and a second version of the Warrior Kerpali outfit.

Animations: 
Started work on a Max x Sadora minigame: After escorting a trade caravan from Umbar, the two retreat to one of Pearl Village's lovely natural pools to wash off the dust of the journey and "relax".
Improved block staggers and dodges and tested unique defeat animations for certain attacks together with Game Design.
Polished and extended Hopper animations after feedback from Game Design.


Design:
Finished ranged combat system and AI design.
Worked on cannibal cave designs.


Thank you for all your continued support,

-Wild Life Team

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Comments

Alpha_male14

Will we eventually see gynomorph versions of kerpali? Not Futa (both genitals), but a female Kerpali with no female genitals and just male?

Anon

hey so dumb question i know but do you guys plan on adding shortstacks to the game? and/or a height slider to make characters shorter? i know that would probably be complicated and hard to do with how many animations are in the game already but im just curious