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Hey all, welcome to this week's progress report.


Level: 
Started work on blockout A for the Alpha Camp.
Continued work on optimizing our master materials and started work on foliage related materials.
Continued working on Yterra blockout.



Code:
Implemented combat pose, block and flinch animations.
Implemented dash move.
Implemented enemy defeat moves including finisher move feature.

Animation Editor:
Added an option to automatically hide all object tracks when their referenced object is not selected.
Added an option to automatically select all keyframe tracks of the selected object tracks when the selection changes.
Added a search bar to filter the animation tracks.


Character: 
Finished model and rigging work Nephali, just pending engine implementation now.
Started work on Sheema the artist goat from Umbar (based on Djablo skeleton).



Animations: 
Finished up the defeat animations and worked more on attack moves needed for the first combat tests.
Continued work on Max x Denna minigame and some Maya x Shiva sandbox animations that may turn into a new minigame in the future.


Design:
Continued working on the mini location design blockouts.
Continued working on Combat AI design.


Thank you for all your continued support,

-Wild Life Team

Files

Comments

Bat9000

Could we possibly have a way to make characters invisible in the cheat menu when going through sex animations? Mainly for VR purposes.

Broken Fomorian

I think you can hide a character - either in sandbox menu (you have to expand the scene, and then you have a dedicated "toggle visibility), or in intercourse setting/character customization menu, in "custom" tab, you have a "show character" checkbox, just toggle it off.