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Level: 
Worked on the material rework - a project-wide task aimed to reduce the number of master materials and clean the project folders.
Working on the new blockout for the Yterra plaza and the Yterra ship interior areas.


Code:
Implemented Long Attack, Jump Attack, Sprint Attack and Special Attack.
Started work on hit behavior including parry, block and stagger.
Animation Editor:
Auto-key feature is done with the option to auto-create new object tracks if they are not yet present in the current animation.
Added object track groups so animations can be better organized. Groups within groups are also possible.
Added bulk delete functionality for object and option tracks.



Character: 
Implemented another set of outfits: Ancient Goatman and Umbar Housekeeper.
Started work on Nephali - a member of the Sky Village council based on Geneva's body.
Working on Jekyll’s Blackrock outfit variation.


Animations: 
Further work on combat animations. Testing and tweaking combo and staggers together with code and game design. Working on jump attack, sprint attack and special attack now.
Working on some more sandbox sex animations with perspective to be turned into a minigame.



Design:
Started working on the combat AI concept for decision process and editing workflow.


Thank you for all your continued support,

-Wild Life Team

Files

Comments

Grixis

Where is the brothel? lol

Cappy!

I really appreciate and all the hard work going into Wild Life, also love the armor. I would like to see more interior designs if possible, but show us what you want so far I'm loving all of it.

User1145

Why cant I see all the clothing it feels like a small list in sandbox.