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YouTube link -   https://www.youtube.com/watch?v=FIFO2Mn3E7Y&feature=youtu.be 

SoundCloud link -  https://soundcloud.com/frame_trap/frame-trap-episode-89-taking-control/s-GHKNB

***NOTE*** 

Unfortunately, there was an issue with the recording where the video is messed up in the later portion of the podcast. The audio is fine, but there is no video starting at 01:21:00. Sorry, it's very frustrating!

Ben, Huber, and Ian gush about Control, discuss early impressions of Astral Chain, describe the wonderful tension of Hunt: Showdown, and much more!

TIMESTAMPS

14:30 - Control

47:41 - Astral Chain

01:04:31 - Caught in a Frame Trap - Real or Fake: Max Payne Quotes

01:12:13 - Hollow Knight

01:24:15 - Magic: the Gathering 

01:35:55 - Hunt: Showdown

01:47:33 - The Terror

01:54:12 - HOTTAKE: What does the success of World of Warcraft Classic indicate about the current state of Blizzard?

02:25:50 - Emails

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Graphics - Joe Ellis (@Joe_David_Ellis): Concept & Design

Chris Leroux (@ChrisLeroux): Animation & Motion Graphics

Music: "Illuminate" by Ethan Rank - https://artlist.io/song/4423/illuminate

Explosion Audio - https://freesound.org/people/Iwiploppenisse/sounds/156031/

Explosion graphic - https://www.youtube.com/watch?v=Q7KmAe8_jZE

Files

Comments

Anonymous

Thank you for everything the three of you said at the beginning of the Astral Chain segment.

Anonymous

I can't freaking wait for the MTG occasional board game show episode now! (correction: there are planeswalkers that specifically state in the card that you could use them as your commander)

Anonymous

CORRECTION: the song Kyle is thinking of is "Outro" by M83 off their seminal 2011 album, "Hurry Up, We're Dreaming". It's a 10/10 album and my favorite of all time.

Anonymous

This was such a great episode. The Control and MTG segments were my favorite. Hearing you guys talk about commander made me pull out my 5 color Dragon Commander deck and look through what i had in it. Commander is my favorite way to play magic, and I hope you guys get a chance to play it. It's so damn fun.

Anonymous

I consider myself a fairly serious MTG player (gone to a few Grand Prix and have made day 2 etc.) and your casual discussion did not anger me one bit. Ben, it's OK if we don't get along; not all of us want to win when playing magic. If you're into hyper-casual MTG formats like free-for-all Commander, look into Planechase or Emperor (which is basically what Huber called "towers") for some additional Commander fun. Also slight correction: Commander was released as a product in 2011, but the original format rules were designed and created under the title Elder Dragon Highlander or EDH many years before as a casual fan-made format. Originally you were required to use one of the original Elder Dragons as your general but eventually it became more relaxed about who your general could be and most stores/play circles have their own house rules. Dr. Frank Karsten actually brought a Highlander Deck to Worlds in 2009: https://www.youtube.com/watch?v=tJ9VRO2GT-Q

Anonymous

Hey Ben, I just wanted to take a minute to provide some context to the wow classic conversation, as I have felt that the allies are missing a few things as a whole that are important to this conversation. I have been playing blizzard games since 1994 when blackthorn released for the SNES and DOS, I fought to protect king lane in warcraft 1 orcs and humans, and stood against the tides of darkness with warcraft 2, and journeyed beyond the dark portal to make sure that it was sealed once and for all. I refused to obey the orders of a mad king by choosing not slay the people of Stratholme in Warcraft 3, and by so doing threw my axe in with the Horde. So in July of 2002 when I had the chance to become a part of a world, and travel the lands and stand where my childhood heroes had fallen, and walk where they had fought, I took it. These stories that the world told my as I leveled through Durotar, and the challenges I faced as a warrior against this world were incredible, gut wrenching, infuriating, inspiring, and memorable. I continued to play, and on my way to 60 I made life long friends, life long enemies, and became part of a community. Together we fought, we traveled, we laughed, we loved, and we hated, and in the end we lost it all. See Ben what many of us wouldn’t realize until later is that World of Warcraft was place of passion, sense of achievement, challenge, danger, hope, and friendship. These are things that existed in this place because of how the game was designed, because of the community it fostered, and because of stories that you created on your own. This passion, sense of achievement, community bonds, and danger in the world is missing from the retail version of the game, in sort its missing it soul. In the second half of Wrath of the Lich King the design philosophy changed, and tools and functions were put into the game that made it so that as a player you no longer had to lean on the community. This changed the nature of the game, the full effects of which weren't felt until cataclysm. Other systems were introduced that provided more "streamlined" game play, and instead of the world being the main character of World of Warcraft it became an obstacle you had over come to get to the "real game". Blizzard tried to address this with more complex and compelling stories, that went widely unnoticed, unread, and rarely talked about do to in game quest tracking, ability to get through the vast majority of the content on your own, and lack of interest in anything other then gear from what was left of the community. I watched helplessly as the world that I loved was slowly lost to a culture of instant gratification, corporate whale hunters, and patch notes meant to appease the damage meter junkies. When finally in late 2018 I couldn’t take it anymore, I broke, and after over 15 years of the good times and the bad I had finally hit my limit and admitted to myself that the game that I had loved was gone, and it was time for me to move on. Then one day in the early summer of 2019 something unexpected happened, I got an email from Blizzard. I read the contents and went from uncaring to cautiously optimist and then to excited faster then I care to admit. I had been invited to a beta for wow classic, and blizzard was asking me to come back. I cant describe how I felt logging in and seeing those old clunky models, killing boars in Durotar, and helping out a troll hunter that nearly died to an imp. But I can tell you what happened, he thanked me for the help, and we quested together for the next 2 hours, we protected each other, we laughed, we raged, and we became friends. What retail had been missing for years I found again in classic in the first 5 minutes of playing the game. Passion, sense of achievement, challenge, danger, hope, and friendship. To me it all translated to one phrase "Welcome Home". lok'tar ogar ~ Jason Erickson