Progress Report (Patreon)
Content
Hello everyone. There's been few notifications and releases this month and it might stay similarly for some more time, so today I'll be going through what's going on behind curtain.
Strive: Conquest
There's been plenty of art work done for the game which is not exactly implemented into the story and progression, but I've decided it's worth to show some of the staff.
Firstly, our first story act now has a splash art:
Secondly, more story characters are being added, one of them you might've encountered in new part of Amelia's quest, while others will be introduced in next story update with custom art scenes.
Secondly, we are in the middle of redesigning combat skill system. Actually the changes aren't going to be very drastic but for the note we'll go through them.
1. Now most combat classes have some specialization (i.e. Basic Combat) which will allow them to learn additional combat skills from that specialisation. Skills will be purchased for new type of EXP points earned from combat. This will allow more flexibility and acessibility to many classes to be able to learn new elemental attacks.
2. While most basic classes will still unlock 1 skill on purchase (i.e. Fighter receive Earth Strike for free), many of the higher classes do not unlock multiple combat skills anymore but will unlock stronger skills for puchase by providing higher tier specialization. Currently, there's 4 specializations: Basic Combat, Advanced Combat, Basic Spellcasting, Advanced Spellcasting.
3. Weapon Mastery/Magic tools traits requirements are going to be replaced with previously mentioned specializations (i.e. equpping a sword will require Basic Combat instead of Weapon Mastery)
4. Some skills will still be tied only to certain classes and won't be learnable otherwise (e.g. Bard or Shaman buffs).
5. New Healer classes will be added
Displaced
Tl;dr Good news: We are making big progress, Bad news: it's still a bit far from release state.
One of the reasons there's been little in terms of updates this month is that I'm heavily involved in Displaced production. By this moment we've completed all story and scene related scripts, world structure and combat. Theoretically we could wrap up a very barebone unstable version in a couple of months, but as this is not in my nature, I must say it won't be released this year, but it's almost certain to be finished by 2022. It pains me to not give out much of updates for a lengthy period of time, but I hope this will be accepted by you.
On a side note, even though most of the content is finished, I have a lingering feeling there's not quite enough side content, which will be more apparent once complete version will be assembled. A good thing, though, with all work done on it, it will be trivial to add more scenes and missions in current assets.
Overall, there's still plenty of work to finish and polish, but I'm getting the feeling we are slowly approaching the goal.
Thank you for your attention and support and I hope to see you next month.