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In attempt to not to be silent about it: Currently all of my time goes into preparation for tech demo release. Right now most of the social skills have been finished, items and their effects are mostly functional and GUI is taking a shape. 

The most of the work (besides assets), though, will be lying in the combat mechanics. Even though for simple tech demo I'll be aiming at very minor exploration and combat content, the presence of combat classes makes it mandatory to have the combat system cause no issue. 

So, optimally, it should be out in the next month, featuring nearly 40 classes, over 20 social skills, all of the old races, new gear and gear system, and new variation of sex system (for details check out previous posts). 

That's about all I wanted to say for now, so thank you for your attention and see you next time!

Comments

Tommi

I just made a post under community, but perhaps here would be better to ask. Are there any plans in the sequel for the option or chance to become subservient or submissive to a slave? I know it's a weird option, but I think the role reversal would be interesting. Maybe the chance would only be there with the dominant trait, high strength combined with low obedience or something.

Anonymous

Love your game and I know I'll love the sequel too. Keep up the great work. You know when you're in an elite class when you've finish a game and not dragging it out like others milking your Patrons dry