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I presume not everyone has tried the game so far, but since it got over 1.2k downloads, I suspect most people who had an interest, already did so, so I wanna talk about some details, future of the project and so on. This is probably gonna be a lengthy post, since I wanna cover multiple topics here.

Things that didn't make it into the demo but will absolutely be presented later:

  • Tools not affecting harvesting tasks. To be honest, I've had it planned, but wasn't sure how to approach it. I didn't feel like making separate stats for workers, but using inbuilt stats like damage or hit rate is not quite intuitive and requires careful balancing. In either way, tasks will absolutely be affected by tool quality. 
  • Some small repeatable quests/tasks. Stuff like "kill 5 spiders for reward" to make exp/resources grinding more rewarding to the player.  As for the reason it didn't make it, we just had no time left. 
  • Difficulty settings. There will be a normal setting and a hardcore setting, which will turn off health regeneration in cities, make enemies deadlier and so on. Normal difficulty for casual players and story, hardcore for the fans of TRPGs. 

Now, my biggest issues with the release is a hard to measure actual interest. Some have left a positive responses, but compared to 1.2k downloads its a mere couple percent. It's made worse, as Displaced can't quite be updated in same manner as strive: every few weeks, as it's way more story oriented. 

Speaking of which, there are 2 options. 

  • Periodic arc updates every 3-6 months with batches of content and story to certain point. 
  • One time big release once game is finished

The first one is relatively suited to patreon support, but the second one is obviously would fit better at something like a kickstarter. So right now it's really hard to understand how many people are actually interested to the point of supporting the project, and if they do, which way they will prefer. Itch.io follows are a good notion, but it's hard to distinguish between those who follow because of Strive and those who follow because of Displaced. And patreon is basically the same here. One of the solutions would be to make another patreon or kickstarter, but making another patreon would not be very fair, and kickstarter might just be pointless, so instead I'll be making a public vote. If patreon support will be overrepresented, I'll have all the reasons just to continue with no changes.

Vote for Displaced future support 

Vote for Displaced demo quality feedback 

Depending on the votes for next few weeks I'll be making more detailed plans on the overall plans.

Lastly, soon I will go into details regarding Strive and its sequel, including how Displaced will be serving as a test ground for it. Thank you for your attention and see you next time!

Comments

Kevin Love

I'd prefer a few updates personally. Because then I'd remind myself it's there :P No update from me because I was playing tired and didn't break it. Boo!

wayne mathews

you are on my list of people that will be getting support when one of my other games comes off but i am thinking of downgrading another just to add you

maverik

It's fine, I'm not going to ask anyone to go out of their way and I'm is a reasonable spot right now, but anyway thank you for the thought.

Anonymous

Do you have plans to add male characters/NPCs?

maverik

If you mean specifically as a romanceble options, then no. Displaced is already a quite tight project and I want to focus on the content I can be at least partly sure I can do well.

Little Oni

I find one thing very counterintuitive: We are founding a new village and managing it's residents so that we can become self-sufficent ... But there are no plans to make food gathering commonplace. The farm we build is used only to produce fabrics, which seem more important than food, I guess. I think there should be a way to produce food, other than killing rats, aviable very early on, even if it's not actually sufficent to provide self sufficiency short-term.

maverik

I see where you are coming from, but it's a deliberate decision, as I did not want to let players sit around the village hoarding hundreds of resources on self-sustaining ground. The alternative would be to limit crafting to monster drop, but right now it's not an option.

Anonymous

Some Ideas: Regarding tools and base stats - Race + bonus would be better. •Farm - Let's say you would you need at least 3~4 turns to get 50 food or close to it with goblins workers. And also make it direct RAW food, not an item that goes to inv but direct to the food counter. Let's say you'd get 1 cloth +10 Food every turn. Or add food as a byproduct with a small chance of drop. I believe it would make the player think that it's a better idea to hunt than actually farm. Also make make time pass while you are hunting. For example you would spend 1~2 hour every time you go exploring.

maverik

I don't exactly like idea of race = area, hence why i made every race produce different resource type. For workers I plan to add a bit of randomization/traits to make them slightly more interesting. Maybe a food type as well, but that would be a bit harder given food right now is universal. As for the rest of suggestions, its a decent idea, although passing time while hunting will take some effort to implement.

Escalor

I am guessing the dicrepancy of "Displaced" downloads and responses comes from people like me. People not really interested in "Displaced" but rather Strive 2, who still want to try out "Displaced". But then this is only my guess, you have probably more data on this.

Anonymous

It's a well-conceived project, and I love what I've seen so far. My only wishlist-type item would be for the character portraits to change with with different armors -- dressing up characters (and grinding to get outfits) is a big motivator.

Verden

well to be honest, displaced aint my cup of tea. i liked strive more, well the sandbox-like system with modding compatibility

maverik

Fair enough, I see where you are coming from. I hope we will be able get our hands on developing strive sequel reasonably soon.

maverik

Thank you. We might consider it if the project gets bigger attention, but right now there's no plans for alternatives outfits.

Anonymous

For a demo only this already looks great! I'd say if you can manage two projects at once (strive 2 + displaced) go for it! My only complain is that

Anonymous

*.. that the main character is sort of an ass, but that's probably just my first impression of him.

Anonymous

I Love it. Combat is really good and I also like that the game is more story focused. The demo is of high quality and I hope you can sustain it throw the whole game. The only two wishes I have are a more complex economy and maybe some decision in the story. I'm very excited for the finished game

maverik

Thank you, but currently there's no real plans for branching story and complex economy, as Displaced is planned to be a somewhat small linear project.

Anonymous

Any plan for custom player portraits.

maverik

It would be quite difficult to implement given every character has multiple dialogue portraits. I'm not entirely sure why would you want to change those either.

Anonymous

The demo was great combat was nice and smooth the art was nice and detailed just not a fan of playing as the MC i would rather make my own character but other than that this is a really good game.

maverik

Thank you a lot :) Sadly, making custom characters is not an option right now, and story is tied heavily to the characters.

Anonymous

1) Option to replace time advancement with turn based (in reality, a turn would just skip time ahead a certain amount and then auto-pause it afterward). 2) At first it says that the starting cat-girl is the MC's brother's wife that he's having an affair with, but then she's calling him master like she's some kind of slave. Which is it? 3) Needs a "MAP" button and a map screen. Will save a lot of trouble later and let you add areas more easily. I suggest a hexagonal map for ease of reading and calculating travel times. 4) Story-wise, what kind of leader will the MC be? This can be done with decision events, good/evil points via random events, or some other meathod. 5) Likewise, will the MC ultimately decide to stay where they are as a ruler or eventually work their back home to get revenge? Should there be a choice? 6) Keep all unlocked resource counts on the main screen, preferably in a neat row. 7) As the MC's power expands, appoint special characters as vassals to oversee other villages. 8) Ability to take over other villages via diplomacy or force - player's choice. Force should be harder, but diplomacy more restrictive about what laws you can impose on them later. 9) Choice of starting character class. The anime trope of "hero is a skilled fighter and his girlfriend is a mage healer" is a dead horse that's older than Betty White. 10) Play "Pathfinder: Kingmaker" for even more ideas.

maverik

1. Why? 2. Rose is a slave, Lyra is a brother's wife. 3. The map does not let you add more areas easily, its exactly opposite. I do plan to have some drawn map eventually, but programming a hexagonal map is not in our plans so far. 4-5, 7-10. This is a different kind of a game.

Anonymous

I've been thinking about what didn't sit right with me about Displaced, and I think it's the fact that they just up and let your character become mayor. I think you should have to work towards that, through quest lines, like rebuilding the bridge, and bringing the elves back to the market.

maverik

I see where you are coming from. But the story is really not about him becoming a ruler, although it has some impact on the story, it's mostly serves as a setup for further events.

Anonymous

I posted this on another site for you but did not know if you go there anymore so I will post it here. I am using 0.5.23c and before this came out i use to find some of the girls off on there own doing things that MC could join in on plus my hunters use to bring home wayward npc that I could keep or not but this update neither have happen in several games now. One game was well over 500 days of play but nothing.

maverik

The chance is random. The was no changes to daily events in last versions.

Anonymous

I have now got the last version and testing it now. 0.5.24b

Anonymous

It 0.5.24c and everything is working as it should. I get all the little things that the girls do around the house like they use to do. 0.5.23c did not have all the little things going on so something was off with it but now with 24c its all okay.