Displaced: poll and details (Patreon)
Content
I presume not everyone has tried the game so far, but since it got over 1.2k downloads, I suspect most people who had an interest, already did so, so I wanna talk about some details, future of the project and so on. This is probably gonna be a lengthy post, since I wanna cover multiple topics here.
Things that didn't make it into the demo but will absolutely be presented later:
- Tools not affecting harvesting tasks. To be honest, I've had it planned, but wasn't sure how to approach it. I didn't feel like making separate stats for workers, but using inbuilt stats like damage or hit rate is not quite intuitive and requires careful balancing. In either way, tasks will absolutely be affected by tool quality.
- Some small repeatable quests/tasks. Stuff like "kill 5 spiders for reward" to make exp/resources grinding more rewarding to the player. As for the reason it didn't make it, we just had no time left.
- Difficulty settings. There will be a normal setting and a hardcore setting, which will turn off health regeneration in cities, make enemies deadlier and so on. Normal difficulty for casual players and story, hardcore for the fans of TRPGs.
Now, my biggest issues with the release is a hard to measure actual interest. Some have left a positive responses, but compared to 1.2k downloads its a mere couple percent. It's made worse, as Displaced can't quite be updated in same manner as strive: every few weeks, as it's way more story oriented.
Speaking of which, there are 2 options.
- Periodic arc updates every 3-6 months with batches of content and story to certain point.
- One time big release once game is finished
The first one is relatively suited to patreon support, but the second one is obviously would fit better at something like a kickstarter. So right now it's really hard to understand how many people are actually interested to the point of supporting the project, and if they do, which way they will prefer. Itch.io follows are a good notion, but it's hard to distinguish between those who follow because of Strive and those who follow because of Displaced. And patreon is basically the same here. One of the solutions would be to make another patreon or kickstarter, but making another patreon would not be very fair, and kickstarter might just be pointless, so instead I'll be making a public vote. If patreon support will be overrepresented, I'll have all the reasons just to continue with no changes.
Vote for Displaced future support
Vote for Displaced demo quality feedback
Depending on the votes for next few weeks I'll be making more detailed plans on the overall plans.
Lastly, soon I will go into details regarding Strive and its sequel, including how Displaced will be serving as a test ground for it. Thank you for your attention and see you next time!