Displaced: Main Screen and current progress (Patreon)
Content
This post was supposed to come out last week, but due to my mistake I haven't taken necessary data with me.
We finally managed to progress on the main settlement screen and even added some flavor. This is what the settlement will look like by the end of demo. It also will feature some basic animation like day/night cycle and moving skies. This might seem very minor, but it's rather fun to observe given I've never done anything like that.
I'm not good with making graphs related to how much of what has been done, because I rather to use my free time to get those things done. So I will try to give my approximate measures instead. Meanwhile, most character related art is close to be finished, including scenes. Writing is about 70% done, but it will also require a transition into code with addition of effects, portrait changes and stuff like that. GUI elements are at about 90% finished, including implementation, however, backgrounds are only at the start.
The biggest thing with starting of a new game, which is planned to be rather heavy on assets from the start, is how many different sorts of assets you actually need in the end. Menu assets, gui assets, image assets, combat assets, item assets... and then there's also music and sounds. Even when most stuff is finished, I wouldn't feel right if there's no finished screen for transition between exploration and combat.
The demo will have a couple of missions, enemies and areas, with most content, probably, focusing on the narrative, with gameplay being generally "proof of concept".
That's about it for today. Next time I'll go a bit in depth on the combat. Thank you for the attention and happy new year!