Strive's next plans (Patreon)
Content
The last update was fairly successful and quite stressful with all the new content we managed to shove in it (mostly combat related, but nonetheless). So here's a brief summary on current state of things and the next move.
New engine version is slowly getting to the release state, and even though there will likely be some issues, GLES2 support should be happening soon (the one preventing older GPUs from launching the game). With that, I also hope to be able to make web version playable again, but there's no guarantee this will be the case.
In terms of gameplay, my most focus is lying in the direction of what could be improved and utilized in Strive 2. If most of the gameplay mechanics feel rather sufficient, there's one which can be improved a lot. That is the sex system, which I haven't been really touch for quite long time. Since Strive 2 will also be using it, some serious improvements should be made. Basically, the idea is to make it more reactive, diverse and responsive. The gui might also be reworked considerably, as there's plenty of room for improvement. So this is the plans.
Right now I'm focused on finishing Displaced core mechanics code (which I'll get into on next week), but since godot 3.1 might appear soon, there's not a lot reason to rush with Strive, given the code will have to be updated anyway.
Lastly, I want to thank you guys for the support and acceptance you provide us with. Despite my questionable ambitions, it's great to hear how you believe in what I'm doing. It is also this time of year, and even though I'm not good with holidays, I wish you all happy holidays and best wishes for the New Year!