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This version brings back old 'Constants' panel from menu as a standalone mod. This allows to modify some gameplay values (the list of available values will grow) for customized experience. To turn it on, select 'Constants' Mod in mod list and restart the game. The menu will show a new button which will open the new tab. If you have any suggestions on what other settings should be added there, post them in the comments. 

 https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9  

0.5.20a

  • User portraits and bodies should clog the memory considerably less now by creating 100x100 thumbnails
  • Constants mod now supports string arrays, tooltips and has more options
  • Fixed Emily event not triggering for MacOS

0.5.20

  • Added inbuilt mod for constants menu (activate in mods)
  • Updated a few item icons
  • Fixed rebuying slaves giving them additional 'protect' skill
  • Fixed some mistypes
  • Fixed some combat issues

Comments

raska42

This is bugfixes and moving old content into a mod. Why 5.20 and not 5.19e?

maverik

5.19 is long enough already. Also constants mod is actually quite different from normal variable panel. It stores data separately, updates it on version update and allows more data types.

Anonymous

Constants mod doesn't show up for me. Nothing in the new download seems to go in the mods folder for detection. I tried copying manually the /files/scripts/constantsmoddata to the mod folder, so it got detected but nothing happened. Anything i'm missing here?

maverik

The game should install constants mod on its own on the launch, unless mainmenu.gd has been modified. Try to delete that folder and restart the game. Is there any messages in the console?

Loric

Question: Is there a way to stop the auto-saves?

Anonymous

ok, having issue where the game won't load with the constants mod

FuckEA

Is it possible to change either the default initial carry weight, or how much carry weight each strength add to constants? Also, KuroPanda said they are working on project to allow user modded events and races earlier in Itchio Community. Is this going to be independent of the current plan to put Strive on the back burner, or is KuroPanda also going to be working on the new project and I should stop expecting event modding in near future?

maverik

Will add those to constants. It would be independent, but KuroPanda seems to have gone MIA. I've had some plans to tackle with the races and slave class, but can't say when it gonna be done.

Anonymous

5.20a User portraits and bodies don't show when trying to assign pic

Anonymous

OpenGL ES 3.0 Renderer: GeForce GTX 1070/PCIe/SSE2 Boot splash path: res://files/buttons/loading.png ERROR: store_line: Condition ' !f ' is true. At: core/bind/core_bind.cpp:1752 ERROR: copy: Failed to open user://mods////Constants/constantsmod.gd At: core/os/dir_access.cpp:313 ERROR: copy: Failed to open user://mods////Constants/scripts/mainmenu.gd At: core/os/dir_access.cpp:313 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err

Anonymous

Thank you

Anonymous

A suggested modification to scripts/mods/modpanel.gd: func _on_applymods_pressed(): if !globals.developmode: loadbackup() for i in loadorder: if dir.dir_exists(modfolder + i): if activemods.find(i) == -1: activemods.append(i) apply_mod_to_dictionary(modfolder + i) apply_mod_dictionary() saveconfig() $restartpanel.show() This should prevent the array from expanding with its own mods again listed over and over.