Next release and some other plans (Patreon)
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Now, I also wanna talk about the next plans I want to focus on. Before I get to finishing main plot line, I wish to address another serious part I've been sort of neglecting for quite long time: exploration (and to extent, combat). Exploration requires a considerable revamp.
To put it simply, at the very least I want exploration to involve more decisions and less remembering of which encounters happen where. Stuff like having a food supplies with you which you could use to heal and restore energy, ropes for securing slaves (instead of magically teleporting them to mansion), and other sorts of details to add more depth to the exploration and combat aspects (running away and capturing could naturally use some tweaks). Instead of meeting strangers we could for example encounter settlements to interact with (with races depending on the location), focus on the areas rich with bandits, or monsters, rich trade routes or dangerous places with high chance of good quality prey. That would likely require big exploration revamp, since current area system plays more like a poor dungeon crawler, but biggest part will be on the design anyway.
With the addition of new options to sell and buy slaves it also makes me consider adding new elements to existing mechanics (like when you could previously trade with wild slavers). There could be a rare events promoting buying/selling of specific slaves (for example, certain race would be bought by guilds for double price) which in turn would promote exploration of certain areas.
So... this is my thoughts and starting point for next update. Let me know what you think about it.