'Evil' Gameplay Options (Patreon)
Content
As some might remember, my idea of 'bad' route is to attempt to balance it with difficulty, but also make it distinctive from normal playthrough.
You will be able to access alternative options soon after dealing with Sebastian. Firstly, you will be able to sell even just captured enemies (because who wants to waste time on them?) for hefty price and mansion upgrade points, but this will cost you reputation.
Secondly, you will be able to access new set of jobs with different idea about them: normally you would train and develop your slaves to best fit a job for maximum income. For 'Bad' jobs I have couple of different ideas. 1. They will build obedience but also damage mental attributes and won't rely on them for profit 2. They will give more profit on average, but will quickly worsen slave's physical and mental health (eventually causing less profit or perhaps even death). This kind of approach gives different options well defined pros and cons so with proper balance they potentially can produce a lots of variability.
Lastly, there might be an additional tools for 'bad' playthrough, like stronger control tools and play with traits.
The downsides of bad reputation will include military patrols who are stronger than usual enemies and will attack you on sight once your reputation is negative. Some standard services (like occupations) might become unavailable, while other will cost more. You will still be able to proceed main quest and sidequests (most of those at least) as normal, but might have slight changes, although we have yet to figure at which point player we be undeniably bad person.
Thank you for your attention, I'll try to get done by next week and also put new small sidequest on top of it.