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Next public release: August 16th.

Now I want to share my concerns about game's development, or, more specifically, the main plot. As you know, I've spent last weeks working mainly on the gameplay and visuals, and I believe there's been some considerable improvements with lots of progress. On the other side I get more and more discouraged about plot parts for multiple reasons.

Firstly, plot has mostly been written on the go: characters were introduced to serve gameplay more than the story, and its fairly noticeable. As I really never had to write out the entire plot from start to finish, I mostly made some rough sketches on every part and only developed what was needed to be done right now. Now, as I proceed, I realize how... disconnected this all feels (kinda weird to criticize my own work, but I hope explaining what I had in mind will be beneficial to everyone). Out of all that, sidequests are probably least troubling as they hardly intertwine with each other, and somewhat entertaining on their own.

Originally, I planned to make whole plot better themed and flow more naturally, but I don't think it would be possible to achieve without some extreme rewrites. As my excuse, I can only say, that working over so many developing aspects in the same time easily distracts and drag your attention into multiple directions.

I planned to finish main story line in about one more arc, which would feature the ending, but right now I'm severely discouraged about it, as I feel like it will be mediocre at best. So I want to take some time and work over gameplay aspects and side things for now. Perhaps, after another release or two, I'll feel like I could do at least something I would not be ashamed of and then finish it right. In either way, it's a valuable experience for me and next potential projects I'll sort plans and priorities in a better way. 

So, for the next update, I want to try to fill some gaps: firstly, I wanna add the long postponed tattoo system. Maybe even make it impact gameplay. Secondly, GUI will have additional improvements (or at least I hope so). There's a lot to be desired, but I think we get somewhat better with each step. Lastly, I wanna readjust beauty mechanics a bit. Originally, I thought about having two 'beauty' stats: a permanent beauty which would only change slightly, and 'cosmetic beauty', which is temporal, but could be adjusted with make-up and hygiene. Not sure how it will be suited for the game, but this will certainly make 'beauty potions' less of nobrainer. 

Comments

raska42

Liking the idea of having natural and cosmetic beauty stats, beauty potions are kinda OP currently, especially since they can be bought from vendors for fairly cheap (although they are kinda the only thing to spend gold on once you have 2-3 entertainers or prostitutes and gold stops being an issue). Not really sure how hygiene would work for effecting it unless you completely rework the cleanliness system (in a way that is more complex than the current 'set up a maid then ignore it until you need a second'). Hygiene will essentially be free beauty without a rework there (and private bath as a luxury is pretty basic for any commoner class slave or above. It'd make low class slaves even uglier, but those stop mattering pretty early on). On the other hand, if you had thing like clothes factor in (lack of clothes/underwear counting as +/- depending on natural beauty?), maybe have weapons/armor count negatively (making your armed and armored combat group less suited for the pretty jobs), have all accessories factor in +/- depending on the item, maybe have race/traits factor in for some items as well (submissive slaves look good wearing collars, orcs don't get a penalty for wearing combat gear, foxes get a bonus in kimono's, stuff like that)

Anonymous

Something I loved from JackOninetails was/is the fact you can mod and add gifs to certain scenes so when you clicked on the sex scene you'd watch a gif you could choose. This game already has the "sort system" when it comes to Male/Female pictures or Human/Beastking/Halfkin... maybe expanding a bit on the sprite or graphic area a bit.