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Last v42 patch is released and it's time to declare next public release date and try to estimate next Patreon release. 

v42 will be released to public on 27th, unless I find out, that next version might come up sooner. 

Now, I've spent quite lot of time considering on next main plot events and finally I can say few more words on it. Originally, I considered to do sort of arcs (or rather stages, since they are pretty short) based on main towns: 1st tutorialish arc happens at Wimborn, for second Arc you are sent to Gorn. I expected Frostford to hold 3rd arc, but instead we gonna get there later. Next arc will introduce elven town which will be connected to Wimborn and nearby dungeon/ruins, so for next update we gonna get new settlement, which will have different kind of atmosphere and a new dungeon to explore. I will also be dropping some plot points for later use. If anything, my main aim will be to present something vastly different in tone from what we already got, as until now plot has been very laid back (and i'm fine with it for tutorial part at least). 

It's also a reason why 3 arc will be held at elven city: due to historical events elves are fairly hostile to humans and Mage's Order specifically, however you'll have to get through it and find access to the sealed ruins and claim long-lost documents from there. 

I have a reasonable idea on how the rest of plot stuff will unfold, and it will take about 1-2 additional updates after that to be done with it, so maybe I'll do it in row. In any case, next update seems to be fairly big, so it might not appear until next month. However, I'll probably hold few votes and more exposition until then and mention next release date once things will start getting together. Thank you for the attention.  

Comments

Shaun Holmes

Sounds fun Mav. Cant wait

Anonymous

hey, i've run into an odd bug. my game has randomly stopped doing end of day events, such as bringing up the summary window and restoring energy. it simply advances the day counter and adds any money and food i would have made.