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Last month was very productive: we finished starting section, tutorial, refreshed gui, added new items, specializations and jobs. Obviously, this is just a short summary, but anyway that's a good chuck of work. 

Firstly, I want mention what other 'core game parts' I want to update, since there's not much can be said about:

  • Slave screen (make it visually better and more intuitive)
  • Various services like spell learning and mansion upgrades
  • Combat (altho it's more like finishing its graphics)
  • Maybe few other windows like spellbook, but there's no much to be done other than slightly adjust position and add textures

Now, about the more important and enjoyable stuff I want to implement next: story and new features. 

Firstly, I think about trying to do about 1-2 small sized quests with npcs in it. One of them will certainly go to Gorn and I have couple of thoughts about it. Then, there's main story quest which I want to finish and finally get it out of my hands, so we could realistically measure how much more will be added into the game before we would be ready to say "yes, this is probably enough and it's time to consider new project". For those, who are new: the main quest will be overall relatively short while sidequests will provide more filling to the setting and lore. 

Anyway I'll probably add another patch to the latest version, then move onto making next one. More info on the next week.

Comments

Anonymous

Are you really going to call it finished soon? How many quests are there? I've hardly experienced any..

maverik

No, we are not. There will be considerably more quests, but currently I'm kinda swaying between main quest and sidequests-events. Once we are done with main quest and main areas at least, it would be easier to estimate what we are aiming towards.

Artem

Is that a bug? I have one slave with low stats and high stress. He's resting. No one gathering a food. But after turn ends, I see these messages: You notice that some of your food is gone. Your food storage grew by 36 units of food.

maverik

That means that one of your slaves stole some food from you, generally due to low obedience/loyalty.

overkill9

are you going to add more to the sex scenes maybe adding some stuff that go's with some of the traits ?

maverik

I won't say 'no', but generic sex scenes currently somewhat low on my personal priority list. If someone write it, I'll add it as long as it's decent.

CyclopsSlayer

Praise. Ever since we started seeing the effect changes for actions, I have never seen Praise have any positive effects. -Loyalty, -Obedience every time.

maverik

If slave was praised, they will get bonuses on the end of a day, but day end sequence does not show effects in the log (because of too many ongoing effects).

Oldcityguy

Someone mention earlier (or some other forum) that Cali could no longer get Devoted after her quest. I didn’t believe them but, it’s true. If you get the Emily love scene, she gains enough sex unlocks to immediately become Slutty. That may be what you intend, but if not, perhaps don’t unlock Oral.

Anonymous

Did you remove the ability to run from fights? I don't play every version release so not sure which version I was playing before but I remember being able to run away

maverik

Looks like I forgot to add it on customized start, thanks for report.