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 Hey there. Firstly, next release will likely come out by the end of a week or so and will include new grade system and hopefully gear. 

For now I'll explain new upcoming update mechanics. As you might know, in the latest version slave skills has been removed from the game. Now it's time to reintroduce grade system, which hopefully will be complemented by customizable gear.

So, old castes/backgrounds has been renamed into 'grades'. They still serve similar purpose to showcase slave's previous position, affect training difficulties and starting stats, but now they have more to them:

Firstly, grades, unlike backgrounds, are actually changeable. You can alter specific slave's grade at slaver guild service, which will take gold and some time. 

Instead of just slave's past, grades now reflect on slave's current expectations and demands. Mental stats (courage, wit, etc) are now capped not only by traits, but by their grade. Slave grade has limit of 55 points, Poor of 65, Royal of 100. Atypical background has been removed for the sake of simpler progression (actually, I had some considerations on keeping it in game as a better version of Rich grade, but it gets in the way of the upgrade system too much, maybe I'll add some 'unique' grade for special slaves later on though). 

However, slaves will have certain level of demands according to their  grade. That level can be fulfilled by:  personal room,  fancy gear (clothes and jewellery) and luxury rules. It's a new rules segment which will serve exactly to satisfy those demands and will include stuff like serving higher quality food or daily pocket money. Strictly speaking, it will serve primarily as a late-game money sink. While Poor or Commoner grade slaves will only require fancy dress or nice room, Royal grade won't be satisfied unless presented with nearly full spectrum. 

High Grade will also be required for many jobs which previously used skills as prerequisites (managements, escort, mage guild assistant and so on).  Finally, inability to meet those demand levels will cause slave to lose loyalty and obedience based on how much they are missing for their grade. 

Speaking of resources, I do want to expand that direction slightly more eventually. I already mentioned some sort of vendor trash items, but we could actually have some other resources other than alchemy ingredients for gameplay purposes. The room management also gives me some minor inspirations to actually give more depth to the possibilities regarding mansion planning, as long as people won't feel it's too much of a complexity. 

Comments

Anti-No

If 'Royalty' is needed for some jobs, it might be a good idea to rename that class to 'Noble' instead. I mean, unless said job description is 'Ruler of a country' or 'Rule a country'.

maverik

Currently, it is 'Royal', but for now no jobs require it, however it's a decent idea to consider.

Anonymous

Looking forward to it and appreciate all the hard work! A thought for grading, have you considered using a straight grading system such as E, D, C, B and A versus the old caste names?

maverik

As a text-based game creator in first place I like flavour of grade names more, but maybe using both is an option.

Oldcityguy

I agree that the old caste names don’t seem quite right for the new grades. Letter or number grades are too bland. Perhaps names reflecting level of training: lowest = none, then minimal, semi-skilled, skilled, professional. Some of these are a little weak as well, more inventive people could think of better ones.

Anonymous

The ratings you give sound reasonable, but it feels like quite a sudden jump from Poor to Royal ... a rank in between would make sense, but I understand if you want to keep it simple. If we're just spitballing here, I had a little idea: between Poor and Royal, you could have multiple equivalent rankings that have a raised limit in a single category. For example: Military with limit 80 in Courage but basically the same as Poor in all other stats; Scholar at 80 in Wit, Artisan at 80 in Confidence, Entertainer at 80 in Charm. I think that could serve two purposes, as an intermediate level between Poor and Royal, and also to make the slaves feel a bit more diverse, rather than having everyone of the same rank be equally talented at everything (given training). Could be just me feeling the need for that, though. Looking forward to seeing what you come up with.

maverik

No, no, old backgrounds still stay. It will be slave>poor>commoner>rich>royal. Although, your idea sounds somewhat interesting, there's another thing in plans which will be thematically similar - slave specialisations.