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Yes, yes I know. Going bald already pulling my hair with all of the issues. Getting some compile errors with Adobe Animate, it's turning me into a crying little girl. (no loli intended)

This could have something to do with the way I did the coding overhauls or the FLA (original file) starting from CS5 to CS5.5 to CS6 and to Animate that's bloating all these fuck ton of issues. I'm currently re-importing everything (12k+ objects and assets) to a fresh new Adobe Animate file. If this does not work, I'll re-import from last week's major save file. A faster solution, but I'll save it for last, as I really have a strong feeling a new document file to hold everything will save me from future bullshit.

This means no weekend for me or rest til I resolve it. Will reply to messages and posts after. Just jumping a quick post so everyone knows what's up.

On another note, Chris and I are working out stills and character expressions for when I re-install the scripts ingame. (Wonder how his Mahalai version would look like) This will also mean the campaign page adjusting to his art style. We're also planning the next enemy scene, talks with other BG, and so many other things.

Tentacle gods of mercy, fuck my badluck ass already and help me with this shit haha. :( 


Comments

Felix1

Why not just stick to Flash? I heard Animate has loads of problems considering to what's happening to you now

Ebola-Chan

Keep at it, bro. We believe in you!

V

Speaking of loli... I'd love to see some sort of loli content in the game. Buuuut, that's just me, I know a lot of people aren't into that.

Anonymous

it wouldn't be terrible. maybe ( and I bet Viper hates hearing this ) it could be added as a toggleable thing if they decided to add it. on the continuing issues with the update, never expected things to all go well and let it come out in the projected timeframe. never known any project whether its a game, program, construction site or other miscellaneous thing to actually go well so don't beat yourself up too much about it

Anonymous

Are you using version control like git? Might make figuring out where you went wrong easier, and make it easy to go back to stable states.

Anonymous

just a question, has the demo been sent out to subscribers yet or still in the process of being made?

viperv

Well they're basically the same, but Animate is on 64bit and there's lesser support for previous versions as well.

viperv

i don't git it. seriously tho, i don't know how to use git with actionscript. the problem was the very root of the game file itself that manifested thru the years.