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Ok I'll try to recreate the post I lost the other day. Internet has been stable lately after fixes. Though little by little getting used to the new place, I am reminded of how it is a pain in the ass to move. Hopefully we stay here for good til I finish the core game.

ok, let's do some typing...


►ENEMY RESPAWNS

For now, we'll go with enemies staying dead. I will also record recent stage activity. By mechanic, Siggy can over purge a crystal to XXX% and the more she goes back to the same stages, enemies tend to get weaker in terms of loot percentage. But the more a stage is left alone on its own, it can also get re-corrupted at the same XXX% rate which increases enemy difficulty and loot (limited) the longer it is left unchecked.

By balance mechanic, you can certainly farm a specific stage until you are forced to move on because of loot chance dropping significantly. Then you can also try to challenge earlier stages on super corrupted states.

overpurged and overcorruption will have more rewards and disadvantages in the future, like you can only fight area biome bosses if sorrounding crystals are purged, for example. Or maybe rarer loot and enemies appear only on overcorrupted stages.

Dying will let you keep obtained loot but will also punish you with lesser loot value the next run. The punishment is lifted if that or later stages get cleared once. Dying in overcorrupted stages further decrease loot value. Dying in overpurged stages will not punish you but normalizes the crystal's state back to %100

There will also be global consumable items like crystal purity decays faster, slower or stays the same for a number of turns.

►UPGRADE OVERHAUL

More loot options planned in future updates. (After Road to Raw) For now, gold will buy you upgrades, but soon, enemies will have their own and rare soul coins that will be requirements for upgrades. Gold may increase a spell's level and over-all stats, but a Blood Hunter's soul linked to the spell will empower that spell's knockback potential. What more if super rare soul coins from bosses are linked to the spells?

►CAMPAIGN CHANGES

I'll leave the pledge tiers as they are for the moment (DDD has to go for now tho) and just improve on the rewards, like HD animations etc. The FAQ and Goals will also be altered, like Chris being forced to stream. It was his idea, so I hope we reach that (future) goal haha. For now, I'll finish the pornless demo before drafting the new campaign.

►RASTERIZED ANIMATION

I'd like to see Chris animating with his best output so we'll be doing everything in raster for the next playable demo. We'll probably shoot up to 25Mb for it, but I've seen other games going for Gb's so I'd like to see how this output works first. Also, If you notice, the image post above, he can do antialiasing, blur and other cool effects that we can't do with vector.

 ►SEX SCENE BACKGROUNDS

We'll have Chris' old partner Volaberg do the sex scene BG's - We will have a total of 12 Camera angles for each Biome. Say, an enemy can have 4+ from the BG angles that Chris decides to use. The BG's are at fixed shots, for example, these two BG's below are the same camera shot but of different Biomes. The Forest and ruins and a cave area.

Therefore you can encounter a Rapevine in both biomes but the BG's will be different.

THE LIGHTING IN THE CAVE SAMPLE ABOVE IS EXPERIMENTAL. THIS WILL OBVIOUSLY SEND THE FILESIZE TO THE GIGABYTES AND WILL OBVIOUSLY BE TAXING TO DO. 

FOR NOW, INTERIOR OR EXTERIOR, WE WILL DISPLAY NORMAL BASED LIGHTING WITH BASIC LIGHTING FILTERS UNTIL WE REASSESS THE FILESIZE OF THE GAME AFTER CORE BUILD.


►OTHER SHOTS, AND COLORED PREVIES OF FIRST FRAMES


I may have missed a ton of stuff to say compared to the original post, but I'm sure it will come back, then I'll post it next time. For now I have been working 2-4 hours a day and sometimes 0 hours because of the whole paperworks and moving out thing. Once things settle down, I'll definitely catch up. As for replies and messages, I will also get to those. 

Again and again, month by month, thank you all for the support!

-kReig out

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Comments

MartinX

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Anonymous

Holy shit! This is awesome! I am so glad i decided to follow this game and pledge!!

Timothy Cowher

While I'm sure we don't want a game growing without bounds 25, 50, even 100 MB is small by any measure today unless you're planning a mobile release?

MartinX

Well, Newgrounds has a file size limit, but I agree that even if Divine Arms turns out to be gigabytes in size, no one should mind that in this day and age. It may be possible for kReig to reach an agreement with Tom Fulp (the founder of Newgrounds), and be allowed to upload bigger files. And if not, perhaps the Newgrounds releases can be modified to fit the file limit, with a link to the true version in the description, and thus serve as more of a way to promote Divine Arms. Hey, maybe there could even be a SFW Steam version, with a patch players can download to get the full experience (this has been done before with some of the Sakura games, by the way)!

Cyril Vaxx

My worry isn't so much file size as it is how will I not become raw from all the gorgeous content. I don't care if it's tens of GB. Divine Arms will easily become one of my top 3 ero games ever played.

viperv

Yeah the lust orbs are somehow connected with the soul coins i mentioned, only of different value/property and is better obtained on over corrupted crystals. The original plan was for it to be a permanent stat / trait. But with all the overhauls and changes, that idea will need to adapt.

Fack Jrost

will there be any plans on releasing anything in vectors, or can we at least expect the animations to be larger than the usual 800 x 600 fare? Also, uh, if I recall, the flash quality levels determine the level of antialiasing flash itself renders it's own lines at, does it not?

viperv

Chris' animations are done in yummy 300dpi. But sadly, flash won't be able to play it. I am already in talks with him to release HD Scenes in video format as rewards.

Angel Girl

Gorgeous animations! Can't wait to get my hands on this game! Keep up the great work Viper!

Scott Henderson

Happy Valentine's Day everyone! <3