Poll results, news and dev progress (Patreon)
Content
To be precise, here's what's needed to release the RAW update:
Minigame mechanic rework. This should be easy to code, but will take a day to tinker, since I have to clean sweep the previous mechanic. Don't want to have nasty memory leaks. Visuals and the animations will be simple placeholders.
Attaching all animated scenes. (complete or raw. gameover, one indulge, couple of scenes etc.) This will take a while in the new sound effects department, since I mix them myself, but everything else (sounds) will be reused.
Biome 1 (Forest and Ruins) map and stage design for 5 areas.This is almost done, but right now they are but temporary mazes. Later I will put traps, puzzles and a lot of other stuff. So when you play it, i apologize in advance for its current state.
Tutorial Area. Since the minigame rework, it will be a bitch to fix the scene where Mahalai teaches you about the old minigame. I may completely remove the tutorial area temporarily for that purpose and throw a basic one til I can get back to it and improve it completely.
Progress Report
-Purification Mechanic is completed along with its own rules and spawn behavior!
-Halocopter rework complete! They now travel with you every map. They have their own bullets now and to balanerf things, they need to be resummoned because they will be decommissioned if they run out of ammo. You can replenish ammo by casting the Lv3 Red spell again.
-Heart drops added. Currently at 10% drop, Siggy can now replenish lost health.
-Flame thrower drops added. Since Lv3 Red spells at max Halocopter replenish ammo now, the flamethrower bullets are also at 10% drop rate.
-Save file info added. The save file displays your gold, current health and tome upgrades.
Will upload a video of these as soon as I'm done with the Rapevine's AI and their Sexzattack animation sprite.
FAQ and Campaign rework
Yep, draft's done, will probably make it simpler this time. I'll finish this up as soon as I upload the new video update.
ROADMAP AND VIPERV
Well, ViperV is just ME now. I'm just glad I'm no longer sickly as before. ...just pardon the time of posting this lol. I had a strong dose of caffeine as I wanted to finish the Halocopters for this weekend. (will sleep a lot and take a break today)
Anyway, I've interviewed a lot of animators locally (and some online) but most of them either don't want to do porn or can't go full time for me. Some just does not have the skill or portfolio to show. Anyway, I'm fine with it as I was super busy ironing out the codes. And its just a few more til we can get to RAW state. I just wanted everything to function. That was my top priority.
Once the raw update is out, I will be focusing on getting the new members. I've already scheduled an appointment on a local animators guild, so I hope I can hire someone there. I will also be posting a VERY DETAILED AD soon, so please share and spread the word when its out.
I've already allotted months of budget for talented full time ONLY animators that will STICK with the project, has no shitty dramas and is into doing PORN.
Next year, I'll have someone locally to handle the server side of things, so I can put up the website and so patrons can play early versions / weekly updates. I will also upgrade my internet service so I (and or the animator) can have a weekly stream. What upload speed is required for those, btw?
DDD and CUSTOM ENEMIES
Thanks for one DDD patron! (He's the third one btw) I hope we're out of the 9k curse haha. Now approaching the 10k curse get. - Anyway, the enemies for the DDD will be special. (unless the request is ordinary) so they will probably be made after the forest and ruins biome.
A little info on the first custom enemy, she's called Dark Siggy at the moment. Imagine... Evil Ryu. I won't spill much about her, but there will surely be Yuri.
Anyway, enjoy the weekend everyone, and thanks again in advance for the support.
-kReig out!