Buzzlight Saw and Animator question. (Patreon)
Content
To be honest, they were simply not using the spell as intended.
HOWEVER, I acknowledged the point because it is the very first spell, so it should not be too complex in design.
+Faster projectile speed.
+Faster attack rate.
+Damage build up as it hits.
+Will probably add knockback, stun or extra damage when the spell dissipates.
-Limited number of hits. (defaults to 12 hits, increases hits per level)
Anyway, here's a preview video of the change.
As soon as I finish the blue spell version, I'll post another video again. Hopefully tomorrow.
If you notice the world map, it is being worked on by Reddart.
Not yet done, but I was excited to put it in anyway, lol.
Reddart's also responsible for the wonderful backgrounds in Internal Interrogation.
ANIMATION RELATED QUESTION
Ok, for the other question, I am in contacts with some awesome animators who I could hire for Divine Arms. This will improve on the production of all the sex scenes, specially since we plan to have 3 per enemy.
The only problem I have with it is that MOST of the animators I speak with only do Frame by frame animation. In Divine Arms, we do both tweening and frame by frame. And in some possible cases, if you observe hard enough, you could notice the difference.
I personally don't mind the sudden mix of animation styles as we'll hire guest animators in the future anyway, but what do you guys think?
Should I seek further and find animators that can emulate the way we do it at the moment, or should I welcome exclusive frame by frame styles?
To be clear, I will still do the faces and the layout. The only thing that will change is the way it is animated, NOT very much on the art style.
Anyway, I'm off to sleep now. Will get back on the blue spell tomorrow.
-kReig out!