Forbidden Arms v1.2 is now up! (Patreon)
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Hey everyone! Here's the Forbidden Arms v1.2!!!
It has PC, MAC and LINUX versions, so do please tell me if the mac and linux versions work since I have no way to test it.
This version is still lewd-less. But the battle system is now done! We'll just populate it with enemy sprites and unique behaviors, but they will all follow the engine rules and mechanics.
I am not considering to be doing two tasks this April. One that is for sure is Lagomajo and the Vampire elf scenes.
The second half of April, I will either:
-Do the prototype for Divine Arms for Godot and let you guys test it.
-Work on getting the lewds in for Forbidden Arms. (Kinda unlikely as I want to wait for Godot 3.3 before doing that)
-Work on the BOSS and the Female Ninja for Forbidden Arms.
-Work on the map, town and the actual game loop for Forbidden Arms.
A quick idea how the game play works on Forbidden Arms:
If you played The Legend of Zelda 2 on the NES, well, that's kinda it. For those who have not played, basically we'll have Mayumi travel to different towns with an top-down overworld map and ingame walkable towns.
In the overworld field, you get active encounters and that's where the battle system in the current alpha kicks in. Basic stages that send waves of enemies and return back to the overworld once dealt with.
Go back to towns to upgrade or buy gear, get fucked in brothels or unlock special lewd scenes from enemies. (with extra animations from me or bspyke excluding Dazky/Pinotoons')
Or seek special dungeons that will be designed as semi-platformers where you go to mazes and through puzzles to find treasure and bosses and to progress the game.
Anyway, will be deciding what to prioritize soon. But if you must suggest what I tackle first, please do so.
ADOBE'S NOT DEAD. AND KEEPS FUCKING ME IN THE ASS------
As for the Bloodhuntress and Siggy scene above... well I kinda ran into a problem. It's an Adobe one, unsurprisingly. The scenes are done and ready, but as usual, adobe screws me over and has been crashing on exporting to higher resolutions. Fret not as I'll get this fixed and sent tomorrow!
There's a lowres version that LUCKILY finished exporting a test version. For now, please consider it a preview for the hires one tomorrow:
LINK TO BLOODHUNTRESS FULL VIDEO HERE
Anyway, I hope you guys like the new 1.2 alpha demo! If you played the previous one, there are a fuck ton of updates, progress, changes and improvements here!
For now, I'll get some rest and fix adobe's mess tomorrow.
Thanks for this month's support!
-kReig out!