Development state (Patreon)
Content
The only break I will probably have is tomorrow (Deadpool Movie) but I'd like you to know I've been working on this game for 7 days a week and I can not stress how difficult it is, specially since I do everything here from coding, to bug hunts, lead animation, game design, management etc. I promise as soon as I launch the update with the new overhauled engine I've been working on, the next updates will come sooner and smoother. So please, bear with me. And thank you for understanding.
Progress Report:
New enemies with sexzattack scenes, the Bloodhunter and the Grapevine.
Bloodhunter is 90% done. just a few more minor tweaks and Siggy's expression getting fucked and I'll show the animation to the patrons for the tier.
Rapevine is 0% done. I will focus a whole week for her. THIS is the first time I will be doing lesbian action, so my inexperience for the scene made me move her back in the priority queue. If anyone has suggestions on a pose, comment it. link a picture if you wish.
-New designed maze and dungeon stages for biome 1.
100% Done. This one took almost a week to do. But it will be worth it as in the future, we will have endless and random dungeons. this will be an awesome challenge when we add in the roguelike quests.
-Control configurations for non QWERTY keyboards.
100% Done. This was painful to do. I hate designing user interface. lol. but it's fucking done.
-4th level spell tomes.
100% Done.
New Red Spell: Tornado.
This spell will suck up enemies and damage them at a constant rate. Quite OP. o_o
New Blue Spell: Charm potion.
It was hard to do the mechanics of this one for balance reasons, but I think I designed it well.
I'll show a video for these spells before release.
-Heart drops for hp
0% Done. Should be easy to do, so, later.
-A ton of coding overhauls. (mostly attempts at optimization)
I fucking finally got rid of that tunneling bug. Shit that fucker. There are nights I could not sleep thinking about how I am gonna fix that thing. Good riddance.
Thanks for the support guys. I had NO IDEA the campaign will jump this fast that I alone could not catch up as quick. The moment the expectations and the rewards poured in and pile up in the queue, (I have not forgotten your drawing requests. I'll be at it as soon as we launch the new demo) I kinda panicked.
I was expecting I'll get the full time goal by 4 months time. I am adjusting everything and it's a better feeling compared to having a boss and a discouraging deadline. And I am truly thankful for the support and am very happy you like the project. And Siggy. Took about a month to develop the character as a whole.
I'll be back to the dev cave now to continue the crunch.
Thanks for the patience!