3K GET! (Patreon)
Content
I still need to finish the remaining commissions, though, but once those are done, all of me belongs to this game.
Please understand the hiccups of the season and the remaining freelance commissions I need to finish before I can go full commando with Divine Arms.
Rest assured I will continue to bring updates once or twice a week.
Anyway, update!
VISUAL UPDATE
I always change my mind a lot, so the last sketches I did will be scrapped or probably reused later. But for now, I'm going with this position for Siggy and the Blood Hunter's Sexzattack. For the bigger and uncensored version of the raw and flat scene pic above, right click and open this LINK in a new tab. Tomorrow I will start making this move.
The sprite animations for the Blood Hunter are almost complete now! LINK
And in the last poll, the Rapevine won with 51% of the votes!
Her sprite sketches are here in this LINK
And once I am finished with the Blood Hunter, I'll be doin some lesbian salad!
CODING UPDATE
The next demo, once ready will be without story. So you will miss Mahalai a bit. I will be removing the tutorial as well as I will be reworking a few things in the game.
- First, the areas will be connected now with rooms and corridors. Much like legend of Zelda.
- Second, I will rework the minigame. The change now will be: If you get hit by a sexzattack, you are automatically taken to an escape mini-game. You lose it with attempt or intentionally before Siggy is stripped off her clothing. Then you can decide to indulge or skip the scene afterwards.
- Third, the casting mechanic may be reworked. There was a problem when you've upgraded the tomes at max and the spells change so fast that you may miss lower level spells before you get to target enemies. i will rework this with the same mechanic I did with Witch Hunt, which (man, that's a lot of forbidden words.) you can store the charges to be unleashed anytime.
Once the core mechanics and engine are reworked, I will bring back the story and dialogues. I am still yet to tinker with the progression of the game's story, but I was hoping to have a few scenes and conversations each crystal is finished.
Next demo will have the 3-4 enemies with their scenes.
A cave dungeon that's part of the Forest And Ruins Biome.
The Blood Hunters live there.
Each room of each stage will be designed manually by me, so expect a few unique stages this time.
The arena stages will still be the placeholder for the incomplete areas.
The tutorial stage will be removed and reworked.
I will also get help with the story and writing from another talented H-Game development team. You may already know him.
I will post another voting thing tomorrow for new enemy sketches.
ANOTHER THING! I have modified the rewards tier. You may wish to check it out as it made DDD more accessible for anyone. If you want your enemy Ideas in the game, here's your chance!
Again, thanks for the support!
-kReig