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Hi guys, here's the current pledge amount. There are still a lot of pending transactions, but this will be enough once Chris returns mid month.

I myself will be back at work tomorrow once we get home. The holidays were as tiring as always, hopping from one family to another, but I did get enough rest. And I knew it was gonna have some boring moments, so I brought my pen tablet and a few PS files so I can do some minor work related stuff while the families are busy mingling.

Did a new tree design. Will probably stick to simpler trees now so the player can easily predict their visibility once behind it. The current trees are wild, random but can become unpredictable resulting in players getting lost and hit by enemies behind it.

Did a bush. Come versions after 2.0, you will be able to destroy these.

Also did some tiled fences so I can stop you from going places you're not supposed to go.

Do check the 3 images below and notice the grass. There are subtle differences on them and the first image is the original. Should we keep the original or do you think one of the two alterations would be better?

ORIGINAL:

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SLIGHTLY DARK AND LESS DETAIL:

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BRIGHT PASTEL-ISH:


FLASH ANIMATIONS:

Back when we had a little misunderstanding with Chris, I did a backup plan of new flash animations. Nothing much to show as they were just animation forms of squares and rectangles. (Imagine stick figures) But I did do quite a lot of drafts.

I'll finish one set a month and do it every weekend break. Maybe I can send it out as rewards.


2.0 RELEASE: 

Here's what's left to do for 2.0 (in order of priority) pushing to bring it out this month. Realistically aiming to finish half of the list and release it as v1.95 this month.

15 - 20 rooms.
This will cover the entire area 1 biome or 5 crystals in the main map. This will also have the final design for the tutorial stage. No more 1.9 Glitch designs.

REMOVE ARENAS.
Will need to remove this one for now. It will be buggy to keep. The future arena stages will be accessible thru NPC.

Crystals Teleporter CHECKPOINT .
As I mentioned in previous posts, the world is now seamless. Attempting to purify an already pure crystal will take you back to the main overworld map to do upgrades. Clicking on crystals you've finished will take you there in case you missed some things or maybe look for easter eggs and secrets I added.

Remove shield upgrade. Set as powerup
Self explanatory.  The new short-range blasts will replace the upgrade.

GAME OVER SCENES
Self explanatory.  (May not have sfx if released by v1.95)

tTraps / cConfuse / sSlow
We have damage traps, so there will also be charm and slow versions. When the player steps on the confuse trap, movement keys will be reversed.

Meme cheat = fast cast
Since Fungus Brute is in, meme cheat will enable fast casting.  

Fungus Brute Enemy Sprite ingame
Already in. Currently buggy. Fix.

Minigame
Already in. Currently buggy. Fix. 

Moans
Already in for Siggy. Add monster SFX 


Take care of your selves and watch what you guys eat and chug in moderation! Again, thank you for the first month of the year blessings!

~kReig out!  

Files

Comments

Hikaru Agaki

Darker and Less Detailed or Original

Paul Rendell

Probably go with original. But to be honest if I have to squint and go over a picture a couple of times to see the changes, I probably won't notice in the end.

Urst_

Original

Xavier Madron

This is MY idea so you don`t have to do it if you don`t want to, What if in the mini-game(s) if the player gets to 95-100% completion of it, the attacking monster gets 25% max health taken away

Fred Damowicz

Definitely keep the original

viperv

There's something like that already when you 'Indulge' <a href="https://i.imgur.com/NTK6W1p.jpg" rel="nofollow noopener" target="_blank">https://i.imgur.com/NTK6W1p.jpg</a>

Anonymous

Why a re you hiding the pledge amount if you are going to post a picture?

viperv

Too much salt from the public. If there's an option to make this visible via Patrons only, I would've chosen that option. I've also been doing this for a while but I think I missed 2 months of posting.

Anonymous

I've an other question... do you plan to nerf these little robotos? I mean they are way way too strong in my opinion, these things are the point where the game becomes brainafk just spam robots (forgot the name xD).

viperv

The Halo-copters? rofl. Yeah, 1.9 release never had any kind of balance changes since the primary focus for that update was the animation controllers, but after some 2.0 feedback, i'll start nerfnboost the whole thing. thanks for this report!

Zero Enna

I would say leave the original Grass in. Why make it less detailed than it is now? On the other hand, maybe you could save some effort on future floor tiles by changing to a less detailed style now. So while I can see the possible benefit effort-wise, I am all for the detailed orignal version.

Felix1

Wait, I'm late to the party so I apologize, but Chris is coming back? That's AWESOME. Did you do a sacrifice to Cthlulu to have him back? All jokes aside though, what changed his mind?