Catching up... (Patreon)
Content
I'll just make it up with getting all the rest of the stuff done in the most possible working state and release it ASAP then patch the rest in the list. It is the best I can do with the unexpected shitstorm that hit me this month.
I apologize for all those who dropped and I fully understand their side and don't blame them for doing so.
So, here's the minigame screenshot with the struggle animation in the background. The minigame mechanic is simpler. You move around, click the enemy just like before to remove its MP, only this time it's a tag game, so you need to also move around avoid the enemy as it tries to chase you. Deplete its MP before it tags you and you get to escape!
Lose the minigame and this is when Siggy will only lose her armor. (This is all animated)
Which then will take us to the new animation manager below.
(Don't mind the debugger UI. It won't be shown ingame)
Currently, I need to add the frames one by one, but It's working fine as it is! I am going to skip the old vector versions for now to speed it up, so we will just have the Ganker scene when the Bloodhunter scene should have been displayed. My animations were 30fps while Chris' is 24fps. The game is on 30fps, so I had to do the adjustment whenever the animation manager is at work, so I really need to ditch the vectors just to make this work.
As soon as all these are holding each other's hands, I'll post a complete video.
Catch you all guys later as I hammer back at this.
EDIT: In the minigame, I mentioned MP instead of HP. I played Nier Automata some months ago and I got inspired by their minigame, so when Siggy is on a struggle scene as she gets Sexattacked, she will be able to escape thru psyche-hacking. So the minigame suggests that.
EDIT EDIT:
Patreon's new upload image is nice.
-kReig out!