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Ok, so before the link, here are things to expect from the stage demo:

-Glory Beam visuals were not changed. Never got the time to redesign. Will change it soon.

-Farm tutorial stage. Seriosuly. I never got enough time to play test this, so we're on DarkSouls level difficulty here. You will die.

-Respawning: Enemies will respawn every time you switch areas. for now. This will be changed with roaming enemies instead.

-Typos and bugs: there will be lots. I guess.

-Many other stuff I probably forgot.

Anyway, enjoy! 

https://www.dropbox.com/sh/ddcryz52egv4tlx/AAD9lTugMo441W4XdsP5yCMFa?dl=0

Files

Comments

Anonymous

I Just became a patreon again the exact same second as the stage demo came, out, timing !

Anonymous

damn no sex scene u.u

Anonymous

That's bigger than her body. O-O

Serious Pan

Haha if only I had realised there was no scenes earlier I would have controlled my demo hype. Kinda deflated now....

MartinX

That moment when a new Divine Arms demo is finally released: <a href="http://i.imgur.com/JtP23NA.png" rel="nofollow noopener" target="_blank">http://i.imgur.com/JtP23NA.png</a>

V

It's great for the most part, but the traps seems kind of arbitrary and unfair. Am I missing something about how to tell where they are? Because I keep hitting them out of nowhere...

Argenten

I can't access it for some reason :( nvm, avast was being a pain

Anonymous

Yeah. A hint would be nice. Or something that indicates that there are traps there once you've stepped on it the first time. Like some kind of disrupted terrain.

Onyxdime

The gameplay is very smooth! I love how responsive casting spells feels, and you've captured the buzzsaw perfectly. I was wondering, do you have any idea how long it will be until the version with sex scenes added?

Anonymous

so can we expect the sex seen update?

Anonymous

Soooo happy to see u putting a demo out! We all know u will keep working on polishing the game, for now it's nice to just jump back into playing it :)

Anonymous

Oh my. It's here. What a joyous occasion! Have you thought about a gold penalty for dying/retreating? For instance, if you lose on a map, you lose around 60% and if you retreat, about 40%? Although this would bring more equations to be entered to differentiate between gold you already banked and the gold you just pouched, wouldn't it? Just a thought, although it does sound like it might be a pain. Also, it feels so good to play this game again. It's been so long and feels no nice. The camera takes a little getting used to with how you have to scroll around to move it, but that's standard for anything different. Camera control is a part of what makes games memorable.

Anonymous

Is there a mac version? Or a browser version?

Anonymous

Gosh I wish my Mac could still play .exe files T_T

GGod

Possible bug: items can fall off the stage? I was killing a Blood Hunter near a wall and the heart it dropped was nowhere to be found.

s3382306

So the most obvious issue to me seems to be the spike traps. They're responsible for like 90% of the hits I'm taking. Also first non-tutorial level is impossible to complete. Literally just sat around killing waves over and over and got nowhere.

Anonymous

In order to play on Mac download Wine Staging, super useful for games

newtopatreon

Not sure what's going on, but anytime I try running it, it just brings up adobe flash player, and nothing happens. No loading or anything

Dantaro

You got me good on that message at the start "this version also lacks proper.... yada yada, lets go *clicks close, followed by picture of laughing angels* what? *click* what is this? why isn't it starting? *spam clicks* Fine ill read it.... oh..OH you cheeky scrub &gt;:(" Got hit by pretty much every trap on the first stage, 10/10 looking forward to trying again xD

MartinX

I will admit it took me an embarrassing amount of time to realise that you need to keep the cursor pressed on the circle below the crystal at the end of the stage to purify it and finish the level. I suppose tutorials/hints will be expanded in the future.

MartinX

Yeah, I think I once saw the same thing as well when I played it.

Anonymous

wtf where are all the sex scenes?!!?!?

Anonymous

Opens up adobe flash player upon downloading. White screen. No loading. :(

Anonymous

bahahahha mahalais dialog

Anonymous

Yeah its official I can't even play the game with adoble flash :(

Anonymous

Loving the demo, the spike traps need a tell. There needs to be some way for me to see the traps and actually avoid them. U say "watch out for traps" but there is nothing to see xD

owarisan

not working for me, white screen

Anonymous

This demo is the proof that is a good game even without the sex scenes :D the only bad thing are the traps. You should add some effect to alert the player of them, maybe something like a warning effect on the head of Siggy when you get too much closer to it, this way are still dangerous if the player don't move with care but at the same time you have a chance to avoid it.

Anonymous

i had no problem with the stage two. get the shield, did it with 4 hearts. I enjoyed the difficulty!!!

Q

Your traps are dirty. XD

Anonymous

I like the game-play. The challenge is just right without being a chore, the action is swift. The music is also nice, but inconsistent... I'm quite an audiophile so it's hard to please me in that department so you probably shouldn't worry about that. As was mentioned 100+ times already, the traps are (for now) really annoying so I'm curious what comes next. So what's left are the porn bits. Go take a rest you beautiful son of a gun for this may be your rise or fall, depending on the deliverance. ;)

Anonymous

I'm getting a white screen too from adobe

Anonymous

Do you know if there will be a stage demo for mac OS out of curiosity?

Anonymous

May i am too stupid, but i couldn´t find the key for the door at the second stage. Everything else i think the game is really fine. The Traps are a little bit annoying in the beginning having only 4 lives, but later on, there are a really good element, as surprise also as a tactical element in fights. I also think there could/should be a hint for the traps.

viperv

in my years of developing games, punishing players thru lost loot does not give positive feedback. considering the game is already hard at its current state, punishing them further would turn them away. I, however plan to make a very difficult game with the things you suggest haha so i hope we get there after Divine Arms.

viperv

Hi please check the newest post concerning mac and browser versions

viperv

Hi please check the newest post concerning mac and browser versions