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Hello to all of you, Simulator lovers! We're coming right at you with a brand-new patch!

We hope you're all doing well and enjoying the latest updates we've been sharing about our game. We wanted to take a moment to address some changes that have been made to the game's development plans since our last announcement.

You can download the game here: LINK
Installation Guide: https://littlesim.world/about/installation/

As you may recall, in our previous announcement post, we shared some features that we were planning to include in the game. However, after further consideration and review, we have decided that these features will not be included in this patch, and will be moved to the next one.

While we won't be including the previously announced features in the game, we are excited to share that there are some new updates and features that we'll be unveiling below.

We appreciate your ongoing support and understanding as we continue to develop the game. As always, we welcome your feedback and thoughts on the changes we've shared today.

So let's roll in the changes!

Collectables

Roam around London to discover and gather new collectables! At the moment, we're including one kind of collectable to test out this system, coins! To pick them up, just interact with the coin and after a certain time you'll get a “Dirty Coin” item.
Clean them up by using a Brush! These are obtainable at D&Y.
Find some rare (And ULTRA RARE) coins throughout the world and do… some stuff with them 😉 (The next feature on this list will get into detail with this).

The Museum

After lots of building and architectural work, a new building has now been added to our beloved city, the museum. Its located above D&Y, north-east of your home!
Here, your character will be able to deliver their collectables and earn some rewards by doing so (Disabled at the moment, rewards will step in once Inspiration is in as well). The rarer the collectables, the bigger the rewards!
To deliver your coins, interact with the Curator NPC that's by the building's counter.

The Pawn Stall

What do I do with the things I don't need anymore? Here's the solution!
With the Pawn Stall, that's positioned between the grocery store and the coffee shop, you'll be able to sell all the things you don't need anymore (with the exception of food and drinks).
And, considering we now have collectables in-game, you'll also be able to sell your extra ones.
All the items your sell here will give you 25% of their value.

Interactable Bubbles

We've added a new feature to our bubble feedback system, now you can interact with some special bubbles and increase your experience earned while levelling up interests.
Yellow bubbles are the way to go! (The attached image includes some iterations on other bubble colours, we wanted to share this because it looks cute hehe~)

And that's about it! We're aiming to have everything that we shared with you all in the previous announcement ready for the next patch.

We hope that you enjoy the latest update and that it helps to make your experience with the game even more enjoyable. As we move forward, we want to express our sincere appreciation for all of the feedback and support you've provided us for all this time we've been working on Little Sim World. Thank you again for being a part of this incredible adventure with us.
As always, enjoy our patch notes!

Changelog

New Content:

  • The Museum:
    A new building has arisen in the Little Sim World town. At the museum, you'll be able to showcase all your findings around the city.
    Give a warm welcome to a new NPC for your adventure, the Curator! He'll update you on your progress throughout your museum-filling journey!
    Your character is allowed to deliver collectables to the Museum! Do so by interacting with the Curator!
    Get close to the books that are inside the museum to have a detailed look at what collectables you've… collected!
  • Collectables:
    Collectables are new objects that players can find all around the City! Be careful though, you may need tools to pick them up/clean them!
    Brushes and Gloves have been added into the game as tools for Collecting. You can buy them at D&Y, there are 4 different variants of each tool that you can get, with each one being better than the previous one.
    Collectables are meant to be delivered to the Museum's Curator, once you have a clean collectable, you can go and give it to the NPC at the counter, you'll get some rewards from delivering collectables!
    To get a collectable, just roam around the city and you may find some. Interact with one to pick it up and clean them by clicking the item in your inventory.
    At the moment of writing, the only obtainable collectables are Coins. More on this in the next few patches.
  • Bubbles!:
    Added an Interactable Bubble minigame that increases the experience earned while levelling up interests.
    Modified the overall looks of the system.
  • The Pawn Stall:
    You can now sell stuff! This allows the selling of repeated items, like collectables. This pawn stall is located between the grocery store and the coffee shop. It can not be entered.
    Selling an item will give you 25% of its value.
    The player is allowed to sell all kinds of items, except food (Selling your crafts might be a thing in the future, but not now!)

Updated Content:

  • Visual Updates:
    The Player's profile has been updated to show the tracking of certain activities.
    A few changes have been done to the world structure.
    Some stores have gotten visual (logo) updates.
    Some interfaces have been reworked.
    The weather icons are now animated.
    The cameras at the police station are now animated.
    Updated the player's thumbnail and wellbeing UI.
    D&Y has been redesigned.

Bug Fixes / Dev Tweaks:

  • Fixed a bug that caused a split-up with the cooking animation. FastForward now works since the beginning.
  • Fixed a bug regarding compression.
  • Fixed a bug that caused quests not to being populated on start-up.
  • Tweaked a lot of variables so now they fit the Localization settings.
  • Fixed a bug that didn't allow the player to choose a personality.
  • Fixed a bug that hid the weather from the top-left UI.
  • Fixed a bug that made the characters keep items in their hands even after the interaction with the said item has been performed.
  • Fixed a bug that allowed furniture duplication in BuildMode.
  • Fixed a bug that made some NPCs to pathfind through walls.
  • Fixed a bug that stopped the Player from going to work.
  • Fixed a bug that froze the career timer (“Work in 1 Day”).
  • Fixed a bug that caused some characters to have their waist to be slanted.
  • Fixed a bug that duplicated Colours/Flavours in Character Creation.
  • Fixed a bug that caused the audio tab to fly around while opening the settings menu.
  • Fixed a bug that caused invisible & unclickable slots on the player's inventory.
  • Fixed a bug that removed the books from the NPCs at the library.
  • Fixed a mask in the interests' levelling bars.
  • Fixed a bug that caused the player's mouth to freeze after performing certain interactions.
  • Fixed a lot of bugs related to Julibee and the Police Station. Now you can't pay without having any money.
  • Fixed some cars, now they all should light up their lights at night and their colliders should be working at all times.
  • Fixed a bug that allowed duplicating stuff on the player's wardrobe.
  • Fixed a lot of “Close UI” buttons (X).
  • Tweaked the well-being needs tooltips so they are more organized. Now they don't move as they used to do.
  • Updated some Interest details.
  • Fixed a bug that caused well-being needs to go over 100%.
  • Fixed a lot of offset/pivoting issues.
  • Changed the default name in character selection.
  • Created an Item Usage Count system that allows tools to work.

If you got here, you're the real MVP 👉👉

Comments

Linza

Thank you so much!

Lisa-Marie Berzelius

Wow you are doing such an amazing job! I am so proud of your hard work. It looks amazing! 😍❤️