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Hey everyone! 

I have a new video out! I'm finally making a video on Bloodborne, thanks to one of my patrons Nick sending me a PS4 and a copy of the game (thanks buddy, it really means a lot). In this vid I talk about how by making just a few small changes to the Dark Souls formula, Bloodborne ends up as a drastically different, infinitely more oppressive experience.

Also, as many commenters have been quick to point out, I made a goof! The Wet Nurse 'glitch' I talk about is actually intentional, which actually helps further validate the point I'm making, but it was still a mistake on my part so I thought I'd fess up to it.

Anyway, whether you're new here or a longtime patron, thank you all so much for your support. I can't tell you how much it means to me knowing that I'm starting off this year with such amazing support behind me. I really hope you enjoy the video! Next up: biiiiig Hitman piece.

Thanks again,

Hamish

Writing on Games

Files

How Bloodborne's Small Changes Make a BIG Difference - Writing on Games

Support the show on Patreon (it means a lot) - https://www.patreon.com/writingongames Subscribe to the podcast on iTunes - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Follow me on Twitter - http://twitter.com/hamboblack Facebook - https://www.facebook.com/writingongames/ --- (Light spoilers for Bloodborne) We kicked off last year talking about Dark Souls as a celebration of life, so let's start this year discussing how Bloodborne is the complete opposite!