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Having looked into VamLaunch ive decided that in its current state its just too unreliable and time consuming to add, and not all of you use it anyway so it would be unfair to spend a lot of time working on that. I will keep it in mind though when making scenes for them to be as compatible as possible for anyone who wants to implement it themselves.

 Virtual Girl is getting a complete overhaul of lighting and design. Id prefer it to have multiple longer animations that each contain several different position changes like the latest animation and easy rider, than just single position options, which ive already done in previous scenes. So i may remove some of the existing options, all of the male position changes, and incorporate them into the animations themselves to make it all a little simpler, and the animations more interesting. (Think hardcore variations of "Show me More".) Plus you can just hit reset and be back at a menu with all the options much faster. The lighting will be animated individually for each option, so i only need 3 lights in the scene. It adds atmosphere and is much more versatile on scenes with lots of movement from the models. (im about halfway through this.)

I have an individual scene that is almost finished as well and should be up in next few days to give you something new while i work on Virtual Girl. Hope you are all well !


Comments

TempestVR

Have you heard of my work with the T-Code plugin for OSR2 and SR6? I've actually been using your scenes for testing and they seem to work well. I'll send you a PM.

Fire

For what it's worth for Launch owners, I have done some great progress merging the two plugins https://github.com/Yoooi0/ToySerialController/releases/tag/v14 and https://hub.virtamate.com/resources/vamlaunch-repack.921/ . It's a blast to try it out in your scenes (and others too). I will probably need a few more weeks to try it out and improve the algorithms in different situations and add a feature that auto selects the correct female when there're multiple female actors in the scene. As it's a session plugin and the ToySerialController drives the VamLaunch, you don't have to do anything in your scenes to set anything up. It just works (at least what I have seen this far). This will at least be my go-to plugin for the Launch. Edit: It's done: https://hub.virtamate.com/resources/toyserialcontroller-vamlaunch.12663/

Agift Foryou

This all sounds fantastic. Can't wait to see it.