Home Artists Posts Import Register

Content

From what i can see these require you to set up zones via the plugin on the area you want them to detect movement. So it would seem this could be difficult to set up in a scene where the male moves position. I am happy to include support and setup the zones if there is a simple way to do it, if someone has experience using the plugin and knows the best way to do this then please let me know. 

Comments

Fire

I wrote a long reply some hours ago with various techniques. Now it's gone and I don't know why. TL;DR - short version: I have added the VamLaunch plugin in many different scenes with various results with various techniques. The launch zone can listen on any atom in the scene and be parented to any atom, not just a person atom. In your animations with various positions I think the best approach would be to animate another Empty atom somewhere in the scene to mimic the movement of the current action as it would be translated to the launch movement. Then you have the zone to listen on that Empty atom being animated up-and-down. In this way you can visually make the animations whatever without having to think about any restrictions to have the launch zone work. The downside is that you need to animate the movement pattern for the VamLaunch plugin somewhere in the scene which is more work. Another approach would be to move the launch zone to the correct spot and set the proper person atom's control node to listen to for each animation. Parent the zone to an Empty atom that you can freely move around for each animation because then you're not limited to parent the zone to, let's say the male's hip. I'm assuming you can animate another Empty atom to be synced with the current playing animations in the scene, otherwise none of the above will work.

vihper

i got the first reply you made via email, but yeh for some reason it didnt appear here, thanks for all the info, really helpful reply. Its something that will be way too time consuming so will leave that until there is a better solution. Really appreciate your help, thanks.

Anonymous

Check out https://github.com/Yoooi0/ToySerialController/releases/tag/v14. He has it set up to automatically detect the nearest thing to track. Once you get it set up as a session plugin, you can load almost any scene and the most you have to do to get a new scene to work is refresh the auto detect for actors. It's for OSR control, but I believe he has source code posted if someone wanted to adapt it to other devices.

Anonymous

There's a setting for chest in the track pulldown. There's also a setting for the detection radius around the male that can help the auto select things it might otherwise miss. One thing to look out for, the maximum top and bottom settings are functionally reversed in the version I have. He may have fixed it later, but if you have trouble getting the up/down axis to be accurately positioned, that's probably why.

Fire

Yes, thanks for the tip. A lot of options in that plugin. I managed to combine the https://hub.virtamate.com/resources/vamlaunch-repack.921/ plugin with https://github.com/Yoooi0/ToySerialController. The ToySerialController drives a virtual zone that updates the VamLaunch which drives the device. It works surprisingly well, no more setting up zones required as it "just works". Just had a successful... testrun with various scenes ;) I think I will release it on the hub when it's ready and I have tested it some more.