Home Artists Posts Import Register

Content

Boy it's really hard to show off and present those models!

The character engine i'm working on takes some models, different body parts, and combines and paints them automatically with fur and skin: this forces the base models to be smooth and follow a very precise recipe in terms of pose and proportions... and makes me super anxious about showing them because this is absolutely not the final form. 

It's hard to paint an exact picture of how complex is the entire workflow is, but if anybody is interested in a detailed technical breakdown, I'll be up to discuss detail in comments.

Files

Comments

Quentin Wolf

Amazing work on the models, I used to do a bit of character modelling years and years ago (Lightwave), and always despised rigging and even moreso UV Mapping. I still dabble a bit in Blender these days, though more architectural while I've been renovating our basement, pre-planned everything to scale and it turned out exactly as I imagined it. Though just had to applaud the work you've done on the models. Love the foreskin and sheath, but overall both characters look great. Can't wait to see more!