Dev Diary, December 1st, 2023 (Patreon)
Content
This week I spent most of the time in Ren'Py and adding renders where I felt they were needed.
I decided to finally re-do the old perks system from episode 1 of u4ia, and I'm very happy about the result. In the new revised version, you choose a perk at the start of every episode, and you also have a choice later on in the episode that will affect your stats.
The perks will automatically help you as you play, and the stats will affect how you handle certain situations later on. These are mostly meant to boost your character for what will happen in season 2, but they will also come into play to a lesser degree for episodes 3 and 4.
I have also been working on one of two big free-roams, and I had a lot of fun doing so. It's nice not to have the December deadline hanging over me, as it was exhausting, and as a result, I'm enjoying myself much more working now.
Next week I'll continue working in Ren'Py work with scripting and dialogue. The positive is that this isn't complicated work, so there's good progress for every hour I put in. The only downside is that there's still a lot of Ren'Py work remaining.
As always, if you have questions or thoughts, feel free to drop them in the comments. And as we enter December, once again thank you for the support. I'll do my best to give you as much content as possible for the release.
Have a nice weekend, and stay safe out there.
// Drifty