Dev Diary, June 3rd, 2022 (Patreon)
Content
Nothing too exciting to report this week, and that's always a good thing. It means I've spent most of the week rendering, and there have been no hiccups.
My work folders show 1,226 story renders, and 16,908 animated frames. I know it might be hard to see the amount of content by image numbers alone, but those numbers translate to (so far) more than 30 different scene locations, 44 animations, and 50 different variation endings. The current update size is 2,6GB with visuals alone.
Even if the amount of story renders at this time of development is slightly lower than some of the earlier chapters, in reality, this chapter is bigger even now before it's done. I've swayed away from the traditional 'cheat-renders', meaning there are no '47 different talk-and-listen expressions', blinking eyes and small variation renders. It's more work for me, but I think it works better for an ending chapter. So, it's a huge chapter even if you only play through it with one girl.
I've almost completed Lexi's romantic path (missing about 10 renders and 2 animations) and will be moving over to Holly and her situation afterward, which is the last girl before I dive into the main event, concluding the story.
So good progress this week, and I'm truly enjoying myself rendering, now that all the distractions are behind me.
Thank you for staying with me as we enter a new month. Have a nice weekend. Enjoy a cold one, and stay safe out there.
// Drifty