Dev Diary, May 6th, 2022 (Patreon)
Content
Steam situation
First of all, there's no news concerning the Steam situation. I haven't heard anything from Valve's 'DMCA department' since the game got removed. And with all the reviews also being removed from the game earlier this week, I'm lowering my expectations on if it will be reinstated. That doesn't mean I've given up. I've prepared a decent size document I will be sending them next week. Everything concerning Artlist is sorted, so it boils down to what Valve decides to do about it. But in any case, every one of the 25.000 people who bought the game on Steam will get the chapter 8 update, as long as Valve doesn't lock me out of the app admin.
Progress
It was hard to get into the workflow after my 'no planned break' last week, After everything that's been happening lately, I found myself second-guessing and questioning every single render I posed. I was re-rendering, re-posing and general progress were extremely slow. That is until yesterday when I did the render you see above. Somehow that got me back into the groove, and for the first time in what feels like forever I had a lot of fun setting up the scenes, posing, and rendering again. Numbers are at 1,005 story renders and 14,310 animated frames, which makes this last chapter the one with the most animations of them all. The reason for the larger than normal amount of animations is because I wanted to give each girl at least 6 animations (both SFW and NSFW), as you wrap up the story with whoever you've chosen.
Ask me Anything
I've been asked about this several times the last few weeks and judging by the number of private messages I'm getting, I think it's about time we did an AMA. So if you have any questions about LoF, my next game, Steam, music, development, or whatever you might be wondering about, feel free to ask in the comments section below or send it as a private message, and I'll do my best to answer them all next week.
Have a nice weekend, and stay safe out there.
// Drifty