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  • Map v1
  • Now you can use the torch with some items (gun, axe...)
  • Increased torch light radius / removed durability, now it's more useful as it's durable / added ignition animation
  • Added animations for pistol - rifles [magazine reloading, reloading from a magazine with a chamber, etc.] / added melee animations for pistol - rifles, now you can finish off the enemy with a melee attack
  • Improved roll, now pressing jump while aiming or melee, the character will automatically roll back
  • Added ability to check clock for some poses
  • Various fixes designed to improve life
  • Now you can get in and out of the cave when there is an enemy nearby
  • Various diving improvements (brought back the underwater pressure effect when all other sounds fade out)
  • Now you can drink from lakes or pour water into bottles
  • Gas mask sound effect, now the voice changes when you put on a gas mask
  • A lot of work has been done on environment / light shader optimization / AI optimization / various optimizations
  • Expanded flora pool [added new trees, grass] (single tree variety will be inactive in this update)
  • Bushes with berries have been added (berries are not active) / clay boulders / iron ore
  • Added first spatial anomaly (thanks to stalker for inspiration)
  • Added additional graphics settings, fixed previous ones / added the ability to switch to DirectX 11 (I recommend using 11)
  • Replaced rest pose animation / sped up some animations like such as removing the backpack, etc.
  • Replaced the character model of the shooter
  • Weapons now rarely drop from hands
  • Radiation has become more gentle
  • During crafting, items now automatically stack
  • Fixed glowing notebook material
  • Improved systems for highlighting interfering objects during construction
  • Other humanoids now also affect grass
  • Replaced sound tracks of day and night
  • Various improvements
Fixed about 40 bugs

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