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Ain't perfect by any means but I think it's enough to illustrate what kind of animations I'm pursuing in the game. For the body animation, I started using the krumping as a reference but ended up changing the pace and some parts. It's complex and messy but serves as an internal benchmark by combining full-body animation + face animation, so I can check the performance on different devices

The scenario of this test doesn't have implemented the changes on lightning planned for the next version, will improve. The body deformations of the character will also be revised

Lemme know what you think :)

See ya soon ^^

-Buda Coca

Files

First animation test - Marj (Face & Body)

Animated using Blender, rendered in-engine(Unity) in realtime Post:

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