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Hey again guys!

Sorry for taking a while on this one -- here's the October IC release!

The Splicer Brute is now in-game as an enemy!  Currently he will appear in the survival wave missions.  Expect some improvements to him in the next few days for the end of month release.

AltairPL has made a lot of progress this month with adding framework for enemies to use the visual equipment system :D.  This is the system that is used by Onyx to conditionally change her gear visuals both in and out of H scenes. For enemies, some different considerations are needed.  He focused on updating FemCop to utilize the system this release, and as such you'll now notice a lot of new features related to equipment for her (check changelog for details).

We've also added a major update to the Onyx + Bunnies DiIdo H scene, adding physics to the entire scene + animation improvements.

Another major addition is the next iteration of physics / collision improvements, which fixes a bunch  of regressions made from previous updates to this system while continuing to set us up for more fun / flexible combat physics.

Changelog

The following is only a list of player-facing changes, unless otherwise noted.

  • Added Splicer Brute enemy + portrait
  • Added Chase, Leap Smash, and Counterattack; new enemy abilities for Brute
  • Added revamped Onyx + Bunnies DiIdo H scene with full physics and animation fixes/improvements
  • Fixed FemCop H engagement zone so that she uses her H attack again (had similar issue that  Wraxe previously had)
  • Added FemCop to visual equipment system
  • FemCop now has a random chance to spawn without visor, jacket
  • Order of FemCop's clothing destruction is now randomized
  • Fixed FemCop's nipples appearing flat when her breasts are bare
  • Onyx weapon/gloves now receive durability damage when throwing attacks instead of receiving
  • Fixed Onyx's turn animations missing their T2 clothes corrective morphs and unprocessed hide nipples morphs
  • Clothing break FX now spawn at position of broken item
  • Onyx's Slide attack and Dodge once again move her the correct distance
  • Physics motion for attacks that push actors + abilities like dodge follow their designed motion much more closely and reliably
  • Knockback has been re-enabled on certain player/enemy attacks
  • Onyx is now pushed out of way if she clips with enemies after dodging / stands up underneath them
  • H scenes with multiple enemies no longer result in the participating enemies stacking on top of each other afterward (was specific to Thug + Runt scene).
  • Actors are now pushed apart properly / face correct directions after H scenes.
  • Water splash sound no longer plays when water maps are loaded
  • Improved Onyx's knockdown animation and physics.  She also no longer pops up on first frame or clips with the ground when hitting it.
  • Reduced crossfading on Onyx's Hit animation to reduce visual lag on her reaction
  • Thug's punches now trigger collision 2-3 frames earlier to reduce perceived lag on them landing.

Known Issues

  • Brute currently likes to Leap into areas he shouldn't
  • Brute needs more HP and mass so he isn't knocked back so easily
  • Crawler (big larva) can get hung up on barrels if he falls or is knocked down on top of one.
  • One of the vibrator wires becomes detached during physics animations in updated Onyx + Bunnies DiIdo scene
  • Onyx can glitch out for a frame after her Push attack if she's standing still
  • Onyx can respawn in knockdown pose if she is K.O.'d in the air.
  • Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively
  • BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
  • Enemies can't defend while winding up to attack.
  • Wraxe will perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the fire traps on Red-Light test mission.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Comments

eromancer

The test setting for Gloves durability was unfortunately left on for the release, so gloves deteriorate much faster than they are supposed to. Will be fixed in end of month update! Sorry about that.

Anonymous

Is it possible to trigger the pole bondage-scenes in-game? I can only see them via the animation gallery, but perhaps this is by design?

eromancer

Currently it's only available in the gallery. Environment-based H scenes like this need support for moving scene location to a specific place -- which we haven't added quite yet.