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Hello everyone!

We've have the September Pure Onyx release for you!

As mentioned in the monthly progress update, this one is the same as the September 19 Inner Circle release.

The major change this release is that we've added the capability for Onyx's gear to be damaged/broken via combat!  Keep in mind it will certainly receive balancing changes, but let us know if you think it degrades too fast / slowly.  Right now all equipment has the same amount of durability, but this too will change.  Something else to point out is that we will likely add a "damaged" state to Onyx's gear where the it shows wear and tear but is not removed from her (this goes for enemies too, as you've seen from some of the art we've posted).

Another major change is that parallax has been added to the Slums Street map!  This took way more artwork than initially expected, but I'm super pleased with how it came out, and has been a great test of our systems and environment art workflow.  We also took the opportunity to improve the rest of the art in some areas.

As usual there are a ton of fixes and minor additions as well, so please check out the changelog below!

Changelog

The following is only a list of player-facing changes, unless otherwise noted.

  • Onyx's gear can now be damaged/broken via combat.
  • Added Onyx v Thug + Runt transition from le booberjobber to das BJ
  • Improved animation in new Onyx v Thug + Runt intro
  • Added/fixed physics for hair/clothes/boobs in Onyx v Thug and Onyx v Thug + Runt intros
  • Made a lot of animation and clipping fixes + added missing physics to Onyx + Semi's H scene
  • Added parallax and additional background artwork to Slums Street map
  • Repainted sections of the right side of the Slums Street map.
  • Removed support for 21:9 aspect ratio (too many game breaking scenarios)
  • Fixed issue resulting in The Hub shop being broken/corrupted after restarting the mission/stage from Game Over screen
  • Fixed issue resulting in player lives indicator (stars under gauges) not working correctly after changing the playthrough - loading the game, starting new game, restarting stage from Game Over screen, etc.
  • Changed Exhaustion gauge in pause menu to fill from left-to-right instead of right-to-left
  • Changed consumables sorting rules so that ones with lower charges are listed on top
  • Added clothing damage FX (confetti) to match Onyx's clothing colors
  • Fixed the "camera flash" visual glitch caused by clothing damage explosion unexpectedly replaying for a few frames.
  • Fixed Help artwork that incorrectly says H scenes are unlocked via green containers.  It's now via light blue containers.
  • Fixed shop pause menu displaying "Game Paused" instead of "Shop" or shop name
  • Added male cop to set of spawnable enemies in Slums Street
  • Spawning into new maps now always starts player with intended facing direction
  • Adjusted player spawn position in Slums Basement to prevent player from walking right back out if holding Up upon entering
  • Fixed issue with camera at startup for sewers wave survival mission

Known Issues

Here are the newest/most relevant known issues.

  • H scenes involving multiple enemies can sometimes result in them stacking on top of each other afterward.
  • Onyx's Slide attack and Dodge distance is shorter than intended currently.
  • Onyx glitches out for a frame after her Push attack if she's standing still
  • Onyx can respawn in knockdown pose if she is K.O.'d in the air.
  • Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively
  • BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
  • Enemies can't defend while winding up to attack.
  • Wraxe will perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the fire traps on Red-Light test mission.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.


SYSTEM REQUIREMENTS

Currently only Windows 7/8/10/11 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.


CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)


BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

Anonymous

Skibidi toilets update when????

Anonymous

I have a question in terms of the sex in the game. Is it more like the enemies rape onyx or is it that they seduce her, I ask because it seems like she is enjoying herself but in the wrax scene you can see how she looks shocked at first an than pulling her boobs out, but after that or shortly before the sex she seems like to snap back and try to fight her way out. I know it's not a special question but I'm very curious about it.

Anonymous

suggestion: 1. clothes damage can tire the clothes in 2 or 3 stages .. that would be fun! 2. Why there is no H scene with charger ? 3. The old 2021 transition from was much better

eromancer

No PC only :( -- but it works well on Steam Deck if you need a mobile option :D

Anonymous

When can I add a pair of pantyhose to the female lead to add some sexiness