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Hello everyone!

Here is the August Inner Circle test release :D!

*Links updated with patched release as of August 23!

There's a lot to talk about with this one!

We've added SFX for all the Onyx + Bunnies H scenes, and have further improved the animations for the diIdo scene.

The artwork for the Spider Cavern has been totally revamped.  I'm in the process of adding reflections as well as integration of the water system to add slime FX/SFX to the ground.  We're also working on adding parallax to the background.

Most importantly, this release includes the most recent physics overhaul, which has been in the works for the past couple of months.  It's really the second part of a larger overhaul that began in June I think when we revamped environment collisions.  This overhaul improves upon and fixes regressions with character collisions (and behind the scenes sets things up for some major future combat improvements).  There are a few known issues (most of which will be cleared out by the end of the month), and there very well may be more out there since it's a big change, so please let us know if you run into anything.

We've also added a bunch of performance options for shadows and lighting.  Expect more in the future, as well as new ones for improving the current graphics quality.

Check below for the full changelog!

Changelog

The following is only a list of player-facing changes, unless otherwise noted.

  • Improved animation for transitions in Onyx + Bunnies DiIdo/Strap-on Scene
  • Added SFX for both Onyx + Bunnies H scenes + new Wraxe H scene Intro
  • Fixed the issue with nipples disappearing during H scene if Onyx's shirt is unequipped
  • Completed upgrade of background art on Spider Cavern map
  • Added Ground Shadows, Self Shadows, and Environment Lights performance settings to Options
  • Onyx no longer bugs out when jumping on / sliding off of un-land-able surfaces (enemies, chests, barrels, etc.)
  • Fixed jump bug. Running, stopping, then jumping and then holding forward will no longer move at running speed.
  • Onyx no longer gets popped up in the air by enemies / certain situations.
  • Onyx no longer jitters when moving against immovable enemies
  • Bosses are now immovable via nudging but Onyx will still be pushed out of them if she somehow gets pinned.
  • Improved player velocity when walking against environment colliders.
  • Fixed breast/hair/clothing physics being dependent on FPS (high FPS would case them to vibrate in a weird way)
  • Actor/camera shake intensity is no longer dependent on FPS (fix for anyone running at < or > 60 FPS)
  • Vioreapers no longer buzz when they aren't flying.
  • Added additional variations for Vioreaper's buzz SFX to better prevent phase stacking when multiple are on screen
  • Added SFX for Chain Splicer's chain spin + stand up / windup
  • Added SFX for waterfall in Slums Basement
  • Disabling Reflections in Options will no longer break background artwork in Slums
  • Fixed flashes not concealing crossfading during Onyx + Bunnies H scenes
  • Removed "Animation Work in Progress" message from Wraxe Lift H scene
  • Fixed console overflow bug that would prevent console from giving feedback on commands entered


Known Issues

Here are the newest/most relevant known issues.

  • Offset issues / environment clipping with H scenes if they begin in specific spots
  • Charger can't find his way around barrels sometimes
  • Crawler's spit cannon projectile disappears when it hits Onyx
  • FemCop's backstep is currently wonky -- is held in place for first half of it.
  • Onyx can respawn in knockdown pose if she is K.O.'d in the air.
  • Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively
  • BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
  • Enemies can't defend while winding up to attack.
  • Wraxe will perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the fire traps on Red-Light test mission.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.


Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.


SYSTEM REQUIREMENTS

Currently only Windows 7/8/10/11 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.


CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)


BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Files

Comments

Anonymous

Breast/hair/clothing physics are still vibrating weirdly. I am on Win10, the game was around 50FPS.

eromancer

Thanks for reporting! We tested at 30, 60, and 144, with 60 being the target update rate (meaning every other FPS should match what it looks like at 60). The results at 30 were misleading since it's exactly half of 60, and thus the issue wasn't visible. Have now confirmed it occurs between 30 and 60 and will test a couple likely fixes.