June 30 Patched Test Release! (Patreon)
Content
Hey guys,
We've updated the June 30 Test Release download links with an important patched version! I've also added some new Known Issues now that we've gotten to test more thoroughly and received feedback from Discord users.
The patch resolves some strange enemy behavior that emerged after the actor initialization overhaul -- backend work from last month that optimized actor spawning and fixed some longtime issues. The issue resulted in enemies sometimes being confused at which direction they were facing after spawning, resulting in, at worst, FemCops leaping outside the stage and breaking the wave system. That's now resolved :D.
There were also some major fixes to the new H scene. Larva destroyed during the H scene were not being removed from the swarm AI, which could have potentially snowballed into other issues.
Check below for the full changelog!
Changelog
- Bystander larvae no longer freeze after the new Vioreaper / Larva H scene ends.
- Escaping the new H scene no longer incorrectly destroys larvae involved with the would-be scene.
- Fixed issue where enemies may face wrong direction during their first actions, creating various chaos, including FemCops jumping out of bounds and breaking the wave system.
- Fixed issue in Animation Gallery causing selection sound not being played for locked scenes