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Hey guys!

Here is the Pure Onyx release for June!

** Links updated with patched release as of July 2!

This release features a 2x Larva variant of the Vioreaper H scene for Onyx, as well as some improvements to the transitions in the standard Vioreaper scene for both Onyx and FemCop.

Since the mid-month release, we've added an early version of one of the Caverns maps to act as a water test scene where you can check the water FX out and let us know how it looks/feels.

Another major change since last month is the addition of destructible objects.  Right now it's just some barrel containers but we'll be adding explosives soon.  As we build on this framework we'll include fun features such as objects that can be knocked around before detonating or releasing environmental hazards like acid, sticky ooze, or gas.

We've also added dynamic physics for FemCop's combat animations, and have fixed Onyx's since hers weren't working after we updated her rig last month.

Changelog

(** indicates items added or being added since the June 21 Inner Circle patched test release.  The following is only a list of player-facing changes, unless otherwise noted:)

H Scenes

  • ** Added 2x Larva variation for the Onyx with 1x Vioreaper H scene
  • ** Improved physics during the intro and major transition of 1x Vioreaper H scene for Onyx and FemCop
  • ** Fixed face animation issues with part of Onyx & FemCop's 1x Vioreaper H scene
  • Added message to gallery when selected scene contains filtered H content.
  • Animation Gallery is now hidden from Main Menu if adult content is completely disabled

Stage

  • ** Added "Water Test Map" to the World Map
  • ** Added first iteration of the water & splash system
  • ** Added Caverns stage music to the Water Test Map mission
  • Added destructible objects framework
  • You'll now find destructible barrels that drop items on some maps. This is just a start!
  • Returned the old and more descriptive messages when attempting to open a locked chest during the wave survival missions

Animations

  • Added dynamic physics for FemCop's combat animations (hair, chest).
  • Dynamic physics for Onyx's combat/movement animations is working again.

Enemies

  • Enemies no longer spawn in T pose, resulting in fewer visual glitches.  For example, Chain Splicer's chain will no longer be visible from a mile away when he spawns.
  • Enemies will no longer yeet themselves outside the map.
  • Further improved backend AI to balance frequency of specific enemy skill usage.
  • Fixed memory issue in which items Looter stole were not deleted

Known Issues

Here are the newest/most relevant known issues.

  • New Vioreaper + Larva scene still needs more SFX
  • Barrels destroyed just as a grapple is triggered may glitch out.
  • Some new occurrences of enemies walking in place.
  • Charger may slide around if stunned at a very specific time.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Bat Bunny is missing her serving tray in her idle pose during actor selection in the H gallery.
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

SYSTEM REQUIREMENTS

Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Jab = Z
  • Mod = CTRL
  • Power Attack = Mod + Z
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Stomp = Mod + X (hits downed enemies)
  • Defend = Hold C
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

GoneDumbSEED

Time for some suggestions: Combat system - * Onyx's basic attack is woefully limited and lack reach. Even Runts have a better chance of reaching her before the latter does. * I suggest a counter system to compensate for the aforementioned situation. A blocked attach should allow Onyx to perform a counter to pull an opponent closer (maybe except bosses and non-humanoids) where Onyx's basic attacks would connect. * A sliding attack for tripping normal enemies and damage smaller foes (such as larva). * Enemies are back on their feet too quickly when knocked down, making the stomp-attack very limited in its application. * Onyx knock-down counter? Animation Gallery: * Suggesting changing background as an option. * Option to change outfits of female opponents in gallery? * Additional levels of zoom? * And yes, still waiting on that animation loop option. More later...

Anonymous

can't wait to see more with these larvaes omg <3<3

eromancer

I recommend checking out the combat overhaul section of the February update, along with the move concepts :D. https://www.patreon.com/posts/pure-onyx-2022-62716216

eromancer

I'm adding a Known Issue to the list that can cause very unusual behavior in enemies for the first few actions after they spawn. It is a bug from the recent actor initialization overhaul that can make enemies think they are looking in a direction other than where they are actually looking. We're still investigating but may release a patch in a few days.

Anonymous

tbh the larvae are kinda unsettling, if they just latched onto her nipples it would be nice. IMO of course.

eromancer

There will be another enemy that will specialize in that :D. This one's not for everyone, but you can turn this specific scene off with the H filter options!

Anonymous

Ah dope hell yea, love the work so far.

eromancer

It is at the bottom left near the mountains. On the world map there should be: - Test Mission - Skyline - Sewers - Red-Light - The Hub - Water Test